A frame trap is usually when you throw out a move that gives you some sort of advantage followed by another move that is uninteruptable. They're mostly used to fish for some big juicy CH, or to train them to block/get out of the trap setting them up for throws, mixups, etc.
S: Eddie, Test, Slayer, Pots
A: Bacon, Jam, Millia, May
B: Axl, Venom, ABA, Faust, HOS, Ky
C: Sol, Robo, Dizzy, Chipp, Zappa, I-No
ffffff: Johnny, Bridget, Anji
EDIT:
you should lay off the sauce this early in the day man
I couldn't find if this question was asked before, but what are the proper ways to get out of eddie "unblockables" (if there are any proper ways )?
I'm guessing BDC 1f FD jump, p/k d-step frc, 236236H() and backdash are the only escape tools we have, but what tool do we use for each specific unblockable?
66(3)2147+P/K
66 is the forward dash
214+P/K is the dstep
7 is the jump to cancel the forward dash
(3) is there just to let you know that you can roll from 6 to 4 (half circle back), you don't have to go from 6 to 5 and then do the dstep motion
I think they can wiggle out of the 5H stagger to block your pilebunkah, but 236K RC->5Sc->pilebunker does work. I like to mappa rc into 2K->2S->2D for better oki options though