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MightyJoeYoung

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  1. hello, I am having trouble vs. Anji and vs. Sol. Anji: I play against a fairly skilled anji player, alot of guardpoints into big combos, cross ups on get up, very tight defenses, rarley misses max damage combo set ups. Aside from just learning to defend better and how to flash guard better, there are some other things killing me. Red Butterfly mix ups, on get up, if he does it, I try to 1 frame jump and FD in the air, but it either doesn't happen, or he air throws me with the command air throw, what can I do better when he tries to butterful trap me? Also his force break overhead thing, it catches me out of EVERYTHING, even if I iAD out of guard, it catches me and bounces me, what moves can I use (if any) to get around this thing, its also hard to block on reaction when he mixes lows in his strings often. He also guard the pin alot, is there a set up I can I can string it or jump cancel out of, that has been effective against Anji's you have played? also a general question that might be character specific. When I do the Lust shaker force break midscreen...or even in the corner, I can't get anything to link to a launcher, what do I do on Anji if I hit lust shaker FB? thanks! -MJY
  2. hello, I am having trouble vs. Anji and vs. Sol. Sol: Much simpler match up. Its alot of Volcanic Viper and Gunflames, he basically tries to zone, and doesn't do a great job, so I can get in. When I KD Sol, he obviously will DP on get up if I try anything, so say I end an air combo on him and he falls to the ground, do I have enough time to disk & block before he gets a DP off? If he misses, I have trouble punishing the blocked vV, what do you use to punish it? Can 214K go through gunflame? what is her besdt counter to gunflame, aside from jump over pin? Lets say I lost my pin for the time being, what would I do against constant gunflames and DP's if I jump over them? thanks! -MJY
  3. Hi guys, I am new to the GG scene(but not fighting games). Millia is my fave character, and I understand she is quite difficult to learn. I watch alot of the japanese tourney vids and vids posted here, but I have difficulty grasping a few things::8/: When I hit a pin and air dash in with j.K, what is the gattling to KD? and Can I get a launcher off something like pin->AD->j.K, j.S, S, 2H? I also have difficulty locking down my opponent. I play against a decent Sol and good Anji. If I get DP'd out of a jump in or auto-blocked when I try and do a disc mix up after KD, how do I effectivley maintain pressure against these things? Currently I 214K, into throw alot on most characters, I can get the dash in S, 2H, j.K, j.D, ADC j.D or j.H, but after that my second AD move misses almost every time (on anji and sol especially), what can I do to remedy this? Should I be canceling the next air dash as fast as possible, or do i wait and delay it a bit for certain prorations? I watch the vids and see jap players consistantly hitting 8+ hit combos on Anji's after a throw, can't tell what they do different though. Lastly what is her best generic corner combo, lets say I get a mix up and FRC 214P, what is the best generic (or at least close to universal on most characters) combo? thanks so much for any help! -MJY
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