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Syne_Lau

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Everything posted by Syne_Lau

  1. I use it as a pretty lazy way of avoiding Venom's Dark Angel overdrive.
  2. Imagine a world without hypothetical questions..(Most of these hypotheticals may sound stupid...I'm a newbie at this. ) Maybe if they added an extra hit that occurs only when Axl's normals reach their maximum distance, for a total of three hits for most of his long range normals (but have it active for only 1 frame and make it level 1) Rensengeki ([4], 6S): Forcebreak (Press D instead of 8 or 2 followup). Simultaneously pulls the opponent in while moving Axl forward to "swap" positions. Probably same animation as moving forward after Axl throws the bandana over the opponent's head. Rashousen ([4], 6H): Tap up to launch the ball a small degree upwards, and it doesn't travel as far across the screen. Or Forcebreak (Press D when the "ball" moves forward) to have it explode, FD required on air opponent, and jacks the guard meter up. Housubako (623P): Forcebreak (Tap D when triggered) to do the [2] followup of Rensengeki. Raieisageki light (63214S): End the animation with a Raieisageki heavy after crossup (by holding HS during animation). Kokuugeki (63214S while in midair): More powerful forcebreak version that latches the chain onto the opponent and spins them with the chain, regardless of hit or block. Faster animation, and flings them behind Axl. Air Overdrive: Downwards lightning fast Axl Bomber downwards, then an Axl Bomber upwards. (Like EX Slayer's Overdrive)
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