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MM Roujin

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Everything posted by MM Roujin

  1. S'up peeps? How's everyone getting along with their splat loops? I am still terrible at them and can barely get a single loop done! The practicing must continue! Meanwhile, I saw a video the other day that showed a combo where Kum was able to continue a combo after the E3PS overdrive. I did a bit of mucking about and it seems like you can quite reliably get a free bit of extra damage off the overdrive once you get your eye in if you hit the overdrive on someone who is airborne. The trick is to move the opponent behind Kum at a height that causes them to push Kum along with them after the move hits, allowing you to continue with a cs into whatever. I'm super lame but I'm sure those of you with quicker fingers than me could combo that into 623K4 to start another loop maybe. Anyway, I did a video to show off how it works, it's actually easier than it looks! While I'm here I stream this game pretty regularly (and some SFV if that floats your boat), look me up on twitch at www.twitch.tv/mm_roujin and feel free to let me know how ASSSSSSSS my Haehyun is! Happy klapping, dudes!
  2. Can't test it right now because I'm at work but can you cancel the j.2k into 214k and try to steer back down onto them after it's hit/blocked? Just wondering if you can use it like Bedman's j.d where you can bounce off someone's head, overshoot them with the momentum you get and then cancel into one of his specials to punish them if they react?
  3. Hey dudes, glad to see that dustloop is back in action! I made another baby Kum video while the site was down, looking at basic combo starter stuff from 2k and from an air dash. Hope it helps all the Koobs out there (like me).
  4. I think the other thing that always gets me on the timing on the wallsplat loops is that you have to input the second 423K4 after the opponent has hit the wall. Or that's what it feels like to me! Re fireball oki I think the hi-low game is pretty much it for now, obviously you can do other some other things with it, like if you are backed in the corner you can use it to airdash out of the corner while they are blocking it. It seems like a really good oki tool though once you get a feel for it, if you hit with it a few times you can start to condition people on wakeup and just do stuff like backdash away as they rise if you think the other guy is going to try and burst his way out during the blockstun from the fireball.
  5. Here's a basic and super easy combo: cl.S > cl.S > f.S > 214K (rc into whatever on hit, or if blocked it's pretty safe) Granted, it's not going to win any beauty contests and it's slower to start up by a couple of frames than P or K but it's a pretty easy source of damage and it's really easy to correct and hit the 214k even if you are too far away from the opponent and only get one cl.S at the start.
  6. Hey guys, what's up? Long time lurker of the forum, decided to sign up when Revelator dropped. Having played Robo Ky and then Bedman in previous versions, I had a go with Kum to see if it would scratch my giant old man itch that's been bugging me since Jinpachi isn't coming back for T7 and so far I'm loving it. I've seen that a fair few people who might not have otherwise played Revelator are now picking it up while they wait for Capcom to fix SFV so I've started putting together some really baby's first day in the office videos for Kum in case anyone happens to be new to the game and/or Kum and wants some jumping off points for their gameplay. So, umm, yeah! Hopefully this stuff will be useful to someone. More videos coming as and when I think of easy stuff to record!
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