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w0011011

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  1. That sounds pretty useful. The one that fires can cover your approach and then you can use the other two for block strings or if you get a hit confirm. So far I've been able to fire them after 2D and extend into an air combo but haven't found too many uses for it yet.
  2. I don't know if this is common knowledge or if it's something new but I find it pretty neat. If you hold roasting chestnuts (421H) and then yellow roman it, the projectiles stay there until either their duration is up or you input another H attack. Has potential for oki and block pressure, maybe combos? Tell me what you think!
  3. Gotcha. Thanks for the advice! I'll have to mess around with it more, I haven't gotten too much time to lab since it's only day one, so I'll be relying on you experienced Dizzy players to help. orz I can tell the fish are really good for both oki and combo extension, but what are the main uses of the other projectiles? So far I'm not really managing to work anything out. Are they combo tools, shield pressure, etc?
  4. Hey! Best gear finally. I've been waiting for a while 'cause I wanted to try out this character. Been really into Xrd and haven't been able to find anyone I really liked, hoping to try Dizzy out. However, I started with Xrd and I've never played Dizzy in any of the previous games, and obviously there aren't a lot of Xrd resources seeing as she just came out today and I'm not really sure how to pick her up. Since this is the only thread I figured I could get the ball rolling with some questions and stuff? First question (being the main thing I've noticed on netplay) is does she have any meterless reversal? I know she's got the mirror super and obviously universal mechanics but if I don't have any momentum I find it kind of hard to find opportunities to get out of the corner. I'm not that good either, so that might just be me being bad. The fire spike doesn't feel very strong, I'm not sure what to use it for. Most of the time I finish with ice spike because it gets you the knockdown for oki or re approach, so I don't know what to use the fire spike for either. Which projectiles are best in what situation? She's got so many I just don't know what to do with them. So far the 214HS and 214S feel pretty good on knockdown but I haven't experimented too much. Share your thoughts! If you know any other resources I'd be happy to read those as well. Good luck!
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