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Shin00bi

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Everything posted by Shin00bi

  1. Thanks for the help. That's pretty much all I needed for now. Game is installed. Now it's just time to assimilate the mechanics of this game, the best I can. I'm happy for the head start, a newb like me needs it.
  2. Just got it from Fedex this morning, before leaving for work. I had just enough time to switch something to English (probably voices or subtitles, but nothing else). I then did something that brought up a bar, and I hope that meant it was installing, but I can't be sure. If anyone can shed some light on the install thingy, that'd help. Should I be logging into my HK account to play this? So far, it doesn't seem to matter. I checked and could find games online, but I had to go.
  3. I second that. Most people have plenty of experience vs. Scrubby Jins, so you really have to give it your all, to make Jin truly shine. I've caught Nu off guard with my Tager because he's just unpopular enough for me to catch some Nus by surprise. But that's no longer true going into our 3rd week of BB. Jin's eventually going to be my back-up for Tager, because he really needs one for the likes of V-13 and other zoners. I spent several hours in training mode with Jin (all my BB time) on Sunday, practicing my combos against Carl. Jin's most useful combos seem to be pretty damn tough at first.
  4. I don't have his Astral super-analyzed, but I figured something things out. First and foremost, it's done like so: (A+B+C) DDD~ Think E.Honda's Hundred Hands Slap, or Blanka's Electricity... only you have to hold three buttons while you do it. You should be able to hit your three buttons, and get your Astral out as your whiffed throw recovers. Of course you may want to buffer it other ways. I found it's easiest to do the move with this configuration on my stick: ABC DXX If the opponent is magnetized, it will suck them in from the air OR ground, if you hold down D; it gives you plenty of time to decide if you want to hold down D or not, given the fact that you activated the move by pressing D Rapidly. I set my Training Dummy to jump constantly, and found it also grabbed him out of the air. It may not have quite as much air-range, as it does ground-range, it's hard to tell. As for range, I'm not sure, but on whiff, he reaches out farther than any of his other throws, so I'm guessing he reaches about as far as the whiff-animation reaches. No clue on invincibility frames. Is there a universal Astral-Invincibility property? I remember not being able to hit Rachel in her long Astral animation. It's probably safe to assume it's as good as or better than his 720 at least. Oh and it seems like you would be able to substitute this move for Atomic Collider and then some in various combos. I haven't trained much beyond that, but at least this is more info on it then this thread currently has. Edit/PS: I get that "F" means follow-up and stuff, but what does SF and CF mean in your guide?
  5. A - Handle: Shin00bi B - Name: Kendrick C - Location: Aurora CO - D - Secondary Characters - Ky, Sol, - I'm still mostly a newb at this point, trying to get back into GG now that I finally moved to an area with good competition. So I'm basically decent with May and newb overall, but always willing to mess around. E - Crew you play with - Joeresiorex or "The Big Rex"@srk, Half-Ro @SRK, BigD@SRK, various other peeps in Aurora. F - Offer housing - 1 Bedroom Apt w/Wife. Staying-up all night to play games is cool. Sleeping overnight would require approval from said wife. G - Travel - I travel to play tournies. Other than that, not much. Plenty of competition right here in Aurora.
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