Hey there, I'm new to playing Celica and I have some questions about combos...
I tested out your combo (With health missing) from 2A and I'm wondering what you think of the combo
that I have utilizing what I learned from you as a starting point. *=Land >=Cancel ,=Link
(My Confirm)
2A>2B(2)>6B>2C>3C>5D>214B,666C>late j.C(2)*6B>5C>5D6DD
17 Hits 2611 Damage
(Dustloop Confirm)
2A>2B(2)>6B>2C>3C>5D>214B,666C>j.DDD
17 Hits 2392 Damage
Also since I haven't played much yet besides practicing combos I want to know (Assuming both characters are at 75% health)
at how much extra damage do you feel it is worth not finishing with a heal. (My throw combo vs the one you list here for instance)
(My Confirm)(Utilizing the 214C Loop)
Throw, 666B>5C>5D>214Cx3,5B>6B>3C>6D2D>236C
33 Hits 3392 Damage
(Dustloop Confirm)
Throw>5C>5D>214B,666C>j.C(2)*6B>3C>6DDD
17 Hits 2996 Damage
You get about 400 more damage, but don't heal and perhaps don't end with the opponent in as ideal of a space?
(I don't know much about where Celica wants her opponents to be yet)
Thanks!