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Greyvangelist

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Everything posted by Greyvangelist

  1. UMECANIC VIPAHHH

  2. A cool hypothetical "Cool Hypotheticals for Axl" thread would be one with less story talk and more gameplay talk. That being said, I think an FRC point on Rashoushen for a follow-up combo would be awesome.
  3. Just a bit curious, but when you guys do 5K after a 6HS in a blockstring, do you catch a lot of jump-out attempts with it? People I play with will always get hit by this 5K in midair, which leads to me taking almost 50% of their life. Was just wondering if this is common with you guys :V EDIT: Also, Running Rashoushen, what exactly is this, input wise?
  4. I thought it'd be nifty if someone did a flashy combo off of the first hit of CH Rashousen. I was about to send it out once, and the first hit them but they also hit me and we both got CH'd. But when I recovered he was still doing the slow-motion fall, so I picked up a combo off of it.
  5. So every once in awhile when I am reading this forum, I come across "meaty Rashousen". How exactly is that done? It seems really tricky to land a Rashousen that meaty considering you can't do the unblockable until the opponent has woken up.
  6. All I'd really want is one or two faster pokes for close range.
  7. That's a pretty epic Chipp army
  8. The figures help give you an idea on that. Also, that really depends on the person. If you spam it too much and get predictable, yeah you're going to get caught.
  9. Greyvangelist

    Axl v. Jam

    Prejudice. Don't judge.
  10. I think it'd be neat if he just had something like a [2]8S move that would send a rensengeki in the relative area above his head.
  11. That really depends on who I'm playing and how much we've been playing. If I know them really well and they know me really well, I try to accommodate that and either mix it up or try to counter what I think they will do at the start. If I haven't done it in a while I do 63214S with Axl at the start of the round. But the next round they might expect it and jump up at the start of the round to air throw me, but I instead wait for them to jump and nail them with 6K into an air combo.
  12. So sometimes I land a 63214S on Eddie in the corner, but when I go to do the pick up combo (3P>2S>air combo), the j.HS whiffs completely. Anyone have any alternative ways to do a pick up combo on him? So far I have 3P>2S>TK FB Bomber>Bomber>2S>etc, but I was wondering if there was a more meter friendly version.
  13. I just watched this. Very nice stuff, Shoto. These videos have kind of helped me get my shit together with Axl. Also, music choice on Part III was great, dude. I love The Pilgrim.
  14. Does Axl have any links? Sometimes I connect with a 6HS, then go for a 5K>2D and it combos. I know it always does this on CH, but on a normal hit I'm curious. I also need a lot of work on blockstrings. I have really bad pressure and although I've read the lockdown and pressure thread, I'm still curious as to what some basic blockstrings you guys do are. Also, last thing for now; What are some good tick throw set ups for Axl?
  15. Probably only like level 280 with Axl. I don't try Survival mode often.
  16. The combo I'm doing on Axl is: 5S©>5H>Rensen FRC>dash>5S©>2S>j.D>FB Bomber>airdash>j.D>Bomber>2S>j.D>Bomber loop etc. If being too high is the problem, I do notice that by the time I land the airdash j.D, I am at the top of the screen. But if that is the problem, I don't know how to rectify that.
  17. I have been practicing the bomber loop lately and; Though I still get very good damage, I'm still very inconsistent and end up getting invalid beats when I do land them in game, and even when in practice mode. Is there any advice I could get regarding connecting a 2S to j.D after doing the FB bomber into downward bomber in the corner?
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