I play this matchup almost every time I play AC, so I thought I'd give my input since nobody else has:
Why Anji Has It Easy:
- Yoyo recalls can be either guarded or autoguarded for a bit of trickery.
- 5P: Spaced, beats a lot of jump-ins from Bridget, including 2S.
- Super jump covers huge distances to remove yourself from the path of yoyo set-ups. Watch for air throws...
- Extremely easy character to combo across the screen with H Fuujin and FB Rin.
- Shitsu hits yoyos and controls space -behind- the yoyos, where Bridget would love to be running.
- Air throw that bastard. You know you want to. Nobody jumps around like that with Anji in the house.
- Starship is the easiest thing to block (on reaction) ever.
- 6S is an excellent round starter; it will hit Bridget normally and if he jumps normally, and it will also autoguard f.S. Don't overuse though.
Why Anji Has It Hard:
- Kickstart My Heart: This piece of crap is active for about an hour and will kill Fuujin every time for knockdown and a yoyo setup. Evil as hell.
- 3P: Counter hits Fuujin all day for a stagger, follow-up, knockdown, and yoyo setup.
- Yoyos: They're not as bad for Anji, but everyone has to worry about them at least a little, so... take care to use your options wisely.
- Bridget can sometimes be difficult to catch; (s)he has a lot of movement options when a yoyo is out. This confusion can lead to getting hit.
- If you get too confident or predictable with your butterflies, he can delay his getup, and/or Starship on wake for a reversal. It can also be FRC'd, unfortunately. IF bridget has no tension, you can block/ isntant block and time a 5H to hit during the recovery frames for big damage. Don't faultless this unless you'll die from chip damage.
- 2D has feet invincibility and huge range. Watch the hell out.
- Watch for unblockables; they don't come often but they HURT like a BITCH.
- Bridget can be difficult to catch in some of Anji's super jump combos due to floatiness and a crap air hitbox.
- Bridget 6S is a problem. Anji is really tall, so it hits him from far away. Also hits a super jumping Anji. Beware.
Overall:
Honestly, I'd call this an even match. Anji has a lot of tools to deal with Bridget's traditional yoyo setups, but Bridget has a lot of tools to shut down Fuujin. Any matchup against Bridget requires patience, and this one is no different. You're Anji, you will get in eventually. Fuujin can be your best friend or your worst enemy; seriously watch your Fuujin spamming on this one. Pressure, pressure, pressure, and react.