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Darcius

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  1. You're mistaking human error for a lack of strategic wealth.
  2. They don't use Growler because its an unsafe as hell, stationary, low damage DP. They're scared. Growler is so punishable and reactable for how slow it recovers. Even at full screen you can be punished for using it to absorb some projectiles. Thats why you see Azrael players hold down Growler after it whiffs and the enemy is close. It doesn't matter if they release it. They're fucked anyway. Might as well look cool for another 15 frames before you bite the dust.
  3. It won't work unless you have 2 or more cyclone gauge when B+D is performed. You need a cancel into a cancel into B+D. For example, you can do 214C and then 6D~B+D to slide right into their face and do a late DP like a scumbag. I don't suggest going for this unless you are immune to the police.
  4. It aint even that bad after I've grinded it for an hour. I got the planetary titleholder's word on it and apparently the good japanese akihikos do go for it. The biggest breakthrough is in figuring out how late you can do the 4as and get away with it. Once you've done that, you won't get that nasty accidental crossup problem anymore. I didn't think I'd ever complain about powerful moves carrying me forward, but here I am, huh
  5. Don't worry too much about it, that combo is a pain in the ass anyway. Even if I'm feeling flashy I probably won't go for it, there are just too many ways it can drop. It can drop if you hit the first 4a too early, it can drop if you hit the second 4a too early, it can drop if you hold the first 4b too long, it can drop if you don't hold it long enough. Even for a flashy combo you're better off looking for something else. It's only redeeming feature is high damage to meter ratio. Even if I had 50 meter and the 5b fatal counter connects and ONLY THAT COMBO CAN KILL THEM, I wouldn't have the presence of mind to go for it.
  6. I just wasted 20 minutes because of ShelledMenace's combo video transcription error. In the second combo he lists, which starts at around 3:00 in the video, when you first enter the 4c 4a loop, do not attempt 2AB 236a 4c 4a. Fatal counter or not, you just won't manage to make it work. I went back and watched the video very closely, and he only has cyclone gauge level 1 when his first 4a connects. After discovering this and bringing it back to practice with, I attempted this change and it worked perfectly, up until I was hitting the third 4a. The third 4a was falling through and the combo was dropping because a 4C does not keep Akihiko in the cyclone state for long enough to tack another 4a on. I re-referenced the video to figure out the problem, and indeed the two last "4a"s were making a deeper sound on contact and doing more damage than the ones in my training mode. They were 4Bs. The verdict? The real combo transcription is 5B FC 236B 6C/D BD 2A j.c. j.A j.B (land) 5AA 2AB 236A (4A 4C 4A 4C)x2 4B 4C 4B 4D Cyclone Upper ShelledMenace, if you could please swap this in for what you've posted via edit, that would be great. Some players may not wait to read Page 2 before they've practiced the combos you've transcribed. Edited with further info (about the 4as being 4bs)
  7. edit: whoah, kusoru does the 2d and it works? stolen
  8. The specials are 236 whether you're on the left side or not, eirei. You know this shit.
  9. The best advice I can give is to just not kill them. If you're waiting until the next meet, then get in practice mode and grind some combahs and setups.
  10. SUUUUUUPAHHH BAGNUUUUUU

  11. Dohohohoho~ This should be good.

  12. I saw your old posts a long time ago. They gave me a good laugh.

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