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Sesshyru

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Everything posted by Sesshyru

  1. I usually don't talk numbers because I have no idea what they mean. I have yet to see a 10 layered metric that I can qualitatively tabulate. The fact that you have 3 different HOS players giving all 3 sides of the judgement spectrum (bad, even, good) should suggest that the matchup is pretty well balanced and that it is heavily player skill dependent. The only reason why I say Ky has the advantage is because HOS is typically characterized as a rush-down character. He does most of his damage and has the tools to support mainly close range engagements. If HOS plays like HOS, he will get blown up. If Ky plays like Ky, he will win. HOS has to wait for Ky to make a mistake or give an opening in order to be HOS. Thus, in my opinion, Ky can control when HOS can be HOS. That is an advantage in my book. This behavior is evident even in the video that I have linked in some of the tippy-top players across the pond. That is one thing that we have all agreed upon. I do agree that this match-up has not changed much; however, I do think that the Dizzy matchup is pretty different. Fish are pretty strange now a days and the force break is scary.
  2. I'll throw my pad at somebody if they tell me a matchup is blabla.5 at a tournament. Get that outa here.
  3. Smash guys are in control now. We'll see what they can do to keep it open.
  4. Vs. Venom: This is like 180 from when you posted that money match lol. Gold burst grab! Vs. Sol: I think that he should have been c/f.Slashing you more. That usually stuffs my offense after a CC. Vs. Hat Yo you never put the hat on all the way. Vs. Axle: Hey I played this guy. He's cool. Burst grab! I believe you can fafnir Axel ever time you see his blue disc charge. That kinda nullifies the mixup. No words for the Johnny and Ky matchups. Although for Johnny corner throws I do j.k -> j.hs -> j.d -> dj.hs -> j.d -> let him drop or do 5k -> 5s -> 5hs -> hj.remix combo No fausts around here so I have no idea. Watch the rest later. Looked good tho. Aggressive. Looked fun. Any good Slayers around your way?
  5. I thought mag vest was like January's?
  6. XRD!!! And HOS ain't in it. Did we answer your initial question though? Side note: The only HOS who I have seen go blow for blow vs Steve H. was WUT. He and his crew took a van trip to Baltimore and we partied all week at Kenji's house. Was a lot of fun; accept for when people kept looking at me like "THIS IS A REAL ORDER SOL!"
  7. Wasn't it Steve? He don't come here no mo... Party over Pats house Friday!
  8. Because he plays Ky like CVS2 character. Although much more GG like as of late. What I mean is that he plays Ky really safe. He only uses stun edge if full screen and I am charging / he has a safe way to get in. FRC's any close range stun edge so I can't punish. Does good star mixups on oki. Reacts to any jump-ins is a properly timed 6p. Almost never DP's outside of combos; relies on gdlk blocking/punishing to escape pressure. Pressures me at a distance that I can't punish back with out moving in closer. The pressure has just enough space so that I can hang my self but not escape/jump out. Just like CVS2 Sagat, Blanka, and Geese. I think his team is Sagat, Blaka, Terry/Rock/Iori. Ky allows for all of this in his tool set which is why I give the favor to Ky in this matchup. Honestly, once I get in on Ky's and Axles I remove my brain and work off of instinct. If I try to take my time and think about it or react to stuff like in a Potemkin matchup I lose my window and the game is reset back to whatever Ky wants to do. I can't get to level 2 outside of a knock down -> AC in this matchup so I get most of my damage from the fact that Ky's weight / hitbox seems to be perfect for max damage on every combo HOS has. Oh well. Won't mater in 2 months... Sadness and depression.
  9. I guess this is why I am 100% useless in this conversation. Steve H. is the only Ky around here. After years of sparing I still think Ky runs the show and HOS can only capitalize on openings. When I win, it's because I don't let up. When I lose, it's because I didn't block when I thought it was an opening or I jumped.
  10. OR vs CH, PO, AB http://www.nicovideo.jp/watch/sm23260843 This guy (COPAL) BR FRC slashback'd a Potemkins burst... Dang... Instant blocking everything... It's funny. ABA beat him because she delayed her attacks ever so slightly and exposed the instant blocking.
  11. I turned in right when they stopped talking about it. Wasn't it canceled? I mean, it looked pretty bad.
  12. So let's get some video evidence of one of the best to do it up in hur: I'll just talk about the first match because the loading speed of nico is doopoo right now. k so match start. This one is very important because I don't think anything HOS has can beat Ky at this range. You might beatable to punish anything not-low from Ky, but nearly every Ky I know opens up with that low slash. Inoue chose to back dash. This push distance and made Ky move after wiffing his blabla. Noticing the wiff, Inoue runs in to punish. HOS must close the distance. His attempted punish was a 5s, good idea as Ky jumped and it would have stuffed a number of moves accept the one this Ky wisely chose. Inoue got hit and they are back to neutral. HOS is at disadvantage at this distance. Inoue gets hit; a counter. Dunno why but he wasn't blocking low. Should always block low at that distance imo, but it's not like Ky can get much damage so why not? Inoue wakes up and blocks for the next 4 seconds until Ky shows an opening. He baits out a j.k from Ky with a j.p -> dj.p. Smart move. Instead of ACing, he tries to keep the pressure up but wiffs. A lot of times HOS has to close in instead of charge in this matchup. Stuff wiff's, Ky and Inoue back off. Fireball incoming; a sliding 2D to dodge and close distance. Inoue is already in full forward run by the time Ky recovers and IDA's to start up a block string. I am pretty sure Ky could have 6p'd him but whatever. Block string is short because it took a lot of movement to get in that close. After a wiff, Inoue goes back to blocking and lets Ky make moves until an opening. Opening comes and moves wiff. Eventually they are back to normal and back to letting Ky make moves. Fireball coming again; double jump to dodge. A lot of recovery on fireball so it;s cool to look for one then go in. Punish is short. Back to neutral. Inoue watches Ky for a fireball at this distance then closes in. FINALLY GOT IN CLOSE ENOUGH FOR A COMBO! This combo needs to count; too hard to come by. This needs to end in a knock down. IAD heavy combo extended with level 1 bhb AC FRC. Knock down + charge. He's in the corner and too far away for a Vapor Thrust; takes his time charging. This is important because Inoue lets Ky dictate the match even at this point. Ky wiffs a move; punish. Ky blocks but he is still in the corner. It's very risky but now is the time to use all the advantage moves HOS has to try and control Ky. Any hit at any level while in the corner is devastating to Ky. Ky gets out of the pressure and lands a nasty CH Greed Server. Burst that; no shame in that. Ky runs back in and tries to poke with a 6HS. I don't know if Inoue saw this but he punishes it with a level 2 RI and just flat out plays Ky for the next 7 seconds. Staying close but not in Vapor Thrust range. Inoue maximizes all pokes with execution. Once back at neutral, Inoue flips the script and goes offensive. He has level 2 so he tries to use it's quick startup to his advantage. This is important because when HOS has the advantage he can bully opponent with little fear of getting hit. It wiffs, so now it's back to letting Ky dictate the match even from half screen. Inoue jumps and eats the j.K that I mentioned above. Annoying little combo into knock down into star. Gunblaze out because the star was too far above / behind and set a bit late, if Ky isn't on point with stars then you can GB almost all of them. Even if you get hit once you will momentum your way out of further butt wupins. Back to neutral, back to letting Ky dictate the match until an opening. One comes 9 seconds later. Close the distance, poke with 5k (3 frames). Stay in close. Ky tries to run; stay in close but block. Back to neutral, back to Ky running the match. Just wait a little longer. Wait for the fireball. One comes; close in. Now honestly, everything that happens next is probably the "low life gitters". Both people are so close to death that "randomness" comes out. I hope you can see from this that Ky runs the show but HOS can still maximize opportunities (mostly fireballs). I dunno if this answers your question because it is kinda open ended and a topic for debate, but I tried. Watch the rest of this video. It's really great. lol
  13. It's freaking hell. This is what is going though my head in the match: I try not to jump a lot because the elbow of justice (6p) will come out. Gotta get in, but can't get hit while doing so because even the furthest of pokes lead to a KD. Watch out on wake up for fireball shenanigans and Greed Server madness. If air fireball, just run at him. If ground fireball, sweep or block. Look for the opening in blockstrings; fafnir the breakdance. Might have to DP a lot; don't get baited. If knock down, stay on em. Use 6p to bait out Vapor. Don't gunblaze. 2k is nice. 5p is best; stay close. DON'T GUNBLAZE! Ky's weight is perfect for fafnir or gunblaze full combos, even from mid screen; but gotta be patient. wait for it... wait for it... wait for it... Instant block as much as you can. Don't burn meter. Save that for disengages or AC FRC. Be patient. Don't jump. If Ky is directly over head, j.K usually wins; that or gunblaze. Do not burst anything. Ky's damage with out meter is pitiful. Ky's damage with meter costs a lot. Wait for gold; unless salty. NEVER try to jump out of pressure. Ky's j.k too nasty. Basically I am waiting for the Ky player to make a mistake while inching my way closer. Just like All them other match ups with long range folks. Ky dictates the fight until I can put some hands on em. Ky's weight or whatever is perfect for some pretty devastating combos from any point on the screen. Other than that, Ky just whittles you down. 5HS is really interesting in this match-up. Get's you out of a lot of trouble you wouldn't think it would, but it also puts you in it. Pretty un-fun matchup, but you feel like a boss if you win vs a good Ky. Makes you feel like a CVS2 pro. A lot of people say j.HS in his face because Ky is so tall. Can get away with a lot of fuzzies. IDA combo extensions if you are cool enough to do that. 5.fs is pretty cool; but Greed Server goes over it for some reason. If a good HOS wants to win vs a good Ky, he has to be near perfect with his punishes (running close to ky is a punish) and very patient.
  14. Get outa here with that.
  15. That was fun. Felt like I was playing different after playing Undernight inbreed.
  16. Yeah I got your addy from steam talks. I hope so too.
  17. I be there like 8.
  18. r @23:54 Did you see something that horrified you? What did you see Broccolinoli? What did you see?
  19. Do let us know champ. My gym is closed for repairs and I feel homeless, rejected, and disabled. The only cure is attempted victory over Potemkin.
  20. Say it's so Razl, say it's so.
  21. Wish all games had this: https://www.youtube.com/watch?v=tonqj4rkjIU
  22. That's kinda near Pat and/or Dan(?). Pat hates weekends tho.
  23. Cause you building muscle. lol
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