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Sesshyru

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Everything posted by Sesshyru

  1. How up to date is this? And what is "Guts 2"?
  2. Ohhh... I always figured it ment a lot of dmg in a single move.. That changes what I said then.
  3. What does meaty mean anyway?.. Yah if you do it from too far out, the 3rd one doesn't hit or wiffs and they can come right out and start doing stuff.
  4. Any idea how they make these lil guys?
  5. Yo Lars where did you get that boss avatar? :drool:
  6. Um yah.. You got a lot of time lol.. The first explosion covers the AC FRC, your dash is in the 2nd - start of 3rd, and by the time you get the 2D out they are still in stun (doin that trippin motion) and you pull it off. You just gota be like Akira and runnin off the break from that FRC. I still dono fully how he does it so quickly >.>
  7. I use BHB all the time. Prolly so because I’m still trying to figure out how Akira connects after the 3rd hit on the lvl 3 RI.. BHB, to me, offers the most options. After you hit (usually after a 2D or 5k->5S, or 5HS) if they are hit: you can AC->FRC: (Option 1): 66 -> 2D->CC->5k->5s->Dustloop. (Option 2): 66->standard ground gatling->lvl2 RI->5k->Loop. (Option 3): xx Super. (Option 4): (In air, no AC FRC) straight into a D. loop or 5HS before. (Option 5): 66-> Throw (In corner you know what to do to face) (Option 6): (No AC FRC) 66-> lvl 1 Gun blaze (Have to hold down dust) (Option 8): Fafnir->5k-> Loop On block: I uasuly run in and throw, you have plenty of time if you don't AC FRC. Works every time. This is what I have noticed and done consistently when I actually have lvl 3. The only thing is, you have to be close, if the 3rd explosion will wiff, just stand back and charge. All info is character dependant. I actually pulled off Option 1 off on a Jam just by randomly throwing the BHB out there and took 70% of her life in a full D.loop (All 10 hits or what ever). The cool thing is, some times when you CC that 2D from Option 1, you might get a lvl 3 charge. The final hit, BPR, will be lvl 3, so you go into a nother Dloop, but this is kinda risky cause you gota time the CC perfictly. I only did it once on accident...
  8. Charge
  9. Forget you 2... I can't even get my fingers to JI the first RI >.< Im having problems full dust looping Ky and Jam. Slayer I have to 5k if its a wall throw, and even thats funny cause they can tech out some times. Im not worried about the double lvl 3's too much sence they don't do much damage, but the thought of doing a RI > SV > full dust loop = smexy.. Also, after a 2D, I have a lot of problems connecting the 5k, 5s or 2s...
  10. My questian is.. Is it possible to JI the lvl3 RI and instead of doing another lvl3, do a super or run in for a nother block strain, IAD, throw... You kno where im goin?
  11. Yah, notice how slow he does the standard 4 hit D-loop. The first 2 hits keeps the body at the standard Y (bout as tall as Jonnys hat), then he lets the body drop a bit but hits quick enough that it picks up just a bit, then he lands and has enough room to start loopin agian into a Bandit
  12. Dang man your HOS moves so much quicker than mine @.@ That was professional tutorial tho, thanks $). Although it is very hard to do a 2 rep dust loop with a HIJ off of a lvl 1 gb, its comparatively easier to do a 4 rep dust loop once you get your fingers in the mood. Order Sol has a lot of tricks and mix ups, I never knew about that auto-JI, doubt ill ever get to use it much.. The double lvl 3 is cool and all but not really that meaty >.>?
  13. Part 6 son yeaaahhhh.. Bout to watch it.. *gets popcorn*
  14. Yah I have noticed that after I do a lvl 1 BRP they uasully punish me even if I hit them.. Its so retarded $/
  15. How is part 6 comming Akira?
  16. I recently went around on Youtube favoriteing "good" videos to practice on. I saw this one video in Korean, I think it was zero, and he was loopin the mess outa somebodys face at any range any where any time all the time. This man looped off of a 5P once. And he constantly HJI's even if he miss' some how in the air which I noticed was like 60 40 chance that he will loop the whole way. The damage off of even a missed loop was still significant. He always tried to continue the corner loop by not ending it with a BRP, but it failed 90% of the time . Hard stuff. The other thing was he was always ALWAYS RFC'n his BHB's which he did after his standard *rush in* 5K - 5S - BHB, and then re did it and kept the pressure, even this did nice *poke* damage and led into loops for no reason. So yes he can bust 200 damage easily, but the amount of pressure OS can apply with good looping skills, to me, makes it all meaningful even with a 160 failed loop.
  17. Yah, I hate GB. Even after a puff ball, if you try to GB punish her, she will grab you by the back of your collar and toss you into some air ouchies into some wall-lickin ground ouchies into some long block stun windmill action and bla bla. Happend to me so many times. 2D works beautifully.
  18. Also, a big part of his damage are the HJI's... Learning to get thoes right with the Dust Loop *timeing* is the thing that gets the damage flowing. Akira, check your messages >.>
  19. Thanks Akira $)
  20. Hyuu.. Part 6 at last $) Questian: What do you do when you 2D -> CC? I try to 66 -> 5k or 2S and fail every time. I just end the 2D with a BHB and start charging, which is a spite charge cause im angry and can't do anything else $p. Also, isn't Order Sol supost to connect a 5S after l3 DP? Had some guys tech out on me befor I got over to slash them and was irritated. Last one, when I do my j.HS, j.D, j.HS, j.D, BRP off of a corner throw, I just jump into it with no hits on the ground befor the jump. The timeing has to be very percise cause if I hit them while their on the wall, they get hit up too high to connect the full combo. Any tips?
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