Jump to content
Dustloop Forums

Zekashis

Members
  • Posts

    50
  • Joined

  • Last visited

Everything posted by Zekashis

  1. 6.2k combo off a D DP in the corner (50%): 623D, dash 6C, DC, 5C, j.C, j.C, 214D, 2C, 623B, 623A
  2. I found a pretty neat corner combo on Rachel only: 5B (2 hits), 5C, 3C, 623B, 5C, sj.C~D, IAD.B~C, 214B 623B will hit Rachel off a 3C.
  3. You can also do (given the right position): 6C, DC, 5C, sj.C, sj.D, IAD.B~C, B ice car
  4. Zekashis

    AC: Videos

    K~K fish works really well against Slayer. Try to get more corner pressure on him if you can. Other than that, execute your combos and you're good.
  5. Zekashis

    AC: Videos

    Oh hm. You're right. I was playing against a Baiken for like an hour and could've sworn I got hit out of it. Maybe I just started to see things.
  6. Zekashis

    AC: Videos

    Baiken's 6K would beat it out too. If you didn't get hit, Jam would've probably been grabbed. I'm not too against this either. It's just taking advantage of a move.
  7. IIRC, c.S is 5 frames and 2P/2K are both 6.
  8. - 2P, throw - 2P, 2K - 2P, 2P, dash 2P, dash 2P, 2P, 2K - Filling in gaps between fish bites - Pop bubbles - Homing pike, dash 2P Just gotta find it.
  9. Zekashis

    AC: Videos

    If you think Eddie's bad wait until you face a good Chipp.
  10. Zekashis

    AC: Videos

    Nice Dizzy; it was fun watching you play. I gotta admit it was pretty weird seeing IAD.P, P, 2S pressure. You baited well and took advantage of it. I would like to recommend some things, though. (Don't wanna leave you empty handed. ) Air pikes I don't think I've ever seen you hold an air pike outside a knockdown. It's very useful for pressure and filling in some gaps. It didn't help much that you released it right away after a laser fish. Don't toss it aside; work with it. Also, if you could get one out before Eddie gets his little Eddie pressure going, he'd have to be a lot more careful. It also wouldn't jack up your guard bar so much. Tick throws Keep the pressure going and condition that Eddie to block more. This really helps with resetting pressure. You can follow up with an H~H fish mixup or if you're near corner--corner oki. Both hurt like hell so you don't wanna miss out on it. I know it's a pain getting that corner oki and there's the problem of Eddie getting out. I've had lots of experience with failing this. I suppose this is why I like to change my oki every so often in a game. My idea is that if they can't guess what oki you're doing, they'll block it. Jumping out? Throw a 236K into bubble/air pike mixups.
  11. Zekashis

    AC: Videos

    You don't have to 2D for every blocked attack string. You can do a poke (2P) into throw. Poke, dash in, poke. Following up a blocked 2D into ice spike, as excelence pointed, is a huge gamble. It's safe for the opponent to FD jump it. If you don't FRC the ice spike and it's blocked, your opponent gains momentum. Dizzy specializes in safe pressure and this is one of the things that I don't consider safe pressure. If you condition your opponent to attack or rush after 2D, you could choose to followup ice spike. It's something I'd probably do 1/30 times. There are a few other options you could do off a 2D: - Homing pike - Flame wheel (236 S/K) Homing pike is the fastest summon you can do, stuffs most air dash ins, and great for rushing. On neutral, if you don't have a summon out, it's not a good idea to rush. Instead of opting to attack, you can handle opponent rush downs with 5K and f.S (against air dashes). Of course, there are times when it's okay to rush (which doesn't usually happen). ----- I started experimenting with 2H FRC and got some interesting results. It works decent for pressure and stuffs a ton of pokes. It's also a safe burst bait; if they don't burst, you still get your knockdown. I almost never post on the forums.
  12. Zekashis

    AC: Videos

    CW09 R2 - GG - Ara Ara (ED) vs Lucia (DI) I hope those sj.k's were failed TK bubbles. If they block your attack string, don't follow up ice spike. It's a bad habit to have and gives your opponent frame advantage. You're really lucky that the Eddie didn't block most of the ice spikes. If you're going to rush, at least have a fish summon, homing pike, or a safe projectile out. 1:16: CH homing pike, perfect bubble loop setup. dash j.H, k-bubble, release pike (pop), land, air combo 1:57: Too late for a bubble loop and opponent was high in the air. Eddie can just tech and escape if you don't do anything. Go for max damage? Air combo. If you don't, then pressure them back in the corner. j.D is a good option. 1:58: 5P, 5P, 2D? I hope that's a mistake. No way he could've landed in time. CW09 R2 - GG - FMer (TE) vs Lucia (DI) 0:21: Nice burst bait. If you're going to jump then do a falling j.H, get in the practice of doing a j.P first. It's a lot safer and gets rid of nets. 1:48: Not a good ice spike. 4:32: Wake up ice spike? Seems like you're having trouble with this matchup. The Testament didn't take advantage of most of the CHs and dropped a ton of combos. Find a safe place and time to summon a homing pike; it's a fast summon. Remember, Testament has many options to poke you out of fish summon he's not KD'd. In the worst case scenario--he could eveb get a BL loop off. Doing IAD.2S is usually unsafe unless you're doing corner oki. Testament could easily 6K that into BL loop. CW09 R2 - GG - Lucia (DI) vs CK (PO) You have to learn your corner oki's for this. Dizzy's corner pressure is really important for this matchup. Go for high/low/throw mixups. Here's an oki to use for Pot when he has 50% tension (against Heavenly). Also works when he doesn't have tension. -- knockdown: K~P fish, 6H (2 hits), IAD.2S, mixup When doing your fish summons, try to mix up the commands for it. Pot can flick the laser which isn't a good thing. Also, don't be afraid to throw a homing pike out when you get the chance. Don't release it right away, but you can use it to support your attacks. Bubbles are good for stalling in the air so slide head doesn't rape you. Be careful when IADing. He can anti-air you into heat which is scary for Dizzy. Heavenly can also stuff your IADs. ----- Other than the fact that it's easy to do, if you're using 25% tension, it'd be better to FRC ice spike instead.
×
×
  • Create New...