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Everything posted by Vulcan422
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[CP] News & Gameplay Discussion (Old)
Vulcan422 replied to kosmos badgirl's topic in BlazBlue Gameplay
Howling Moon remix = SEX -
Just a reminder, the following DLC / time release characters are being released this Tuesday: Time Unlock Characters -Violet -Dr. Bosconovitch -Unknown DLC -Tekken Theater Pack B (Tekken 4, 5, and 6 Movies) Also, I have finally found a stable team that I can work with: Feng/Dragunov.
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The Grave and heaven stages ARE the Slash versiosn. They're a direct port from those games.
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They're a ragequitter
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I thought this was the Chrono Phantasma Story Thread. What the fuck does Bloodedge have to do with CP?
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Maybe they're polishing up the netcode for the PSN folk. Or they're delaying it until they can release it as R.
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[CP] News & Gameplay Discussion (Old)
Vulcan422 replied to kosmos badgirl's topic in BlazBlue Gameplay
Or something old-school: Amakusa from Samurai Shodown. -
[CP] News & Gameplay Discussion (Old)
Vulcan422 replied to kosmos badgirl's topic in BlazBlue Gameplay
I'm personally under the impression that the last few palettes will go like this: -Cosplay -Guilty Gear -Persona 4 Arena -Manga -
Psychic Force 2012 Announced for Arcades
Vulcan422 replied to Hecatom's topic in Misc Fighter Central
Cannot wait to hear this again http://www.youtube.com/watch?v=WR8Nh6nKsuk -
Happy Birthday Dear My
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Fixed.
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I always liked the teching system in Guilty Gear. It just feels so natural and smooth, and it gives me satisfaction when I press it at just the right moment while being air comboed. P4A's system is nice too but I don't think it suits Guilty Gear. Everything about the game feels so "right", like there are no loose ends within the system mechanics. Why fix what ain't broke?
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[CP] News & Gameplay Discussion (Old)
Vulcan422 replied to kosmos badgirl's topic in BlazBlue Gameplay
Or we could use the group function for once. Since character generals have moved there why not do that for this? -
Well we are #1 on the west side in terms of notable fighting game player bases. Japs created the game so it's no surprise they're good at it.
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Damn hipsters practicing on their Wiis
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Lets do something about the GGXXAC Netplay!
Vulcan422 replied to ProblemSkater's topic in Guilty Gear General
Pretty much this. Lobbies are nice, but without properly functioning netcode who would even bother making one? Whoever that person was, he was truly a wizard. -
Which isn't a good thing IMO because that netcode is suited for a slow game like pre-CP BlazBlue. GG is much faster, and BB-style lag (if it can be called that) completely kills a player's momentum depending on the connection. And if this actually is BB's netcode, it means every single coast-to-coast or cross-continent match will be either 1 bar or none at all. The amount of times I've fucked up my inputs because of this shit is unaccountable. I don't mind 1v1 but I do mind when I can't fluidly perform half-circles because of one little instance of slowdown. Hopefully this will be patched soon, maybe with the R update. Lobbies would be nice too but I can live without them.
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It's barely day 1. There's only going to be a handful (read: somewhere in the quad digits area) of people playing it.
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Online appears to be quite smooth. Input delay isn't as dumb as the crappy OG Xbox #R netcode. Network menu looks like ass, and it only lets you do 1v1. The good news is it plays a random song while you search.
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http://marketplace.xbox.com/en-US/Product/GGXXACP/66acd000-77fe-1000-9115-d802584111dd Are you ready? It's cool! Let's enjoy a great showtime!
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[CP] News & Gameplay Discussion (Old)
Vulcan422 replied to kosmos badgirl's topic in BlazBlue Gameplay
Not yet. However, they did reveal that Beginner Mode's indication follows the same principle as Unlimiteds now (character name glows green for Beginner instead of pink for Unlimited). -
Here's my current setlist for Tekken Tunes Main Menu: Blue Wall (T6 PSP Main Menu) Online Menu: Hall of Fate ~RESURRECTION~ (T5:DR Credits) World Arena: Dist thins out (T6 Character Select) Warm-Up Space: Virtual Stroke (T6 Online Menu) Character Select: Default Arena: Twist and Scream (T5:DR Street Stage) Festive Parade: Pink Pop (T5:DR Lili's Playroom Stage) Eternal Paradise: Poolside (T5 Pool Stage) Historic Town Square: Tiamat (T5DR Galleon Stage) Condor Canyon: Dragon's Nest ~To those who go to Heaven~ (T5 Dragon's Nest Stage) Dusk After the Rain: Garden of the Tiger (T5DR Western Gate Stage) Bountiful Sea: Default Moonlit Wilderness: Default Wayang Kulit: Default Fontana di Trevi: Karma (T6:BR Electric Fountain Stage) Sakura Schoolyard: Default Tool Pusher: Conclusion (T5DR Inferno Stage) Winter Palace: Default Strategic Space: For Hidden Characters (T3 Hidden Characters Theme Arcade Version) Fireworks Over Barcelona: Default Coastline Sunset: Fist Festival (T6:BR Fiesta del Tomate Stage) Riverside Promenade: G (T6 Fallen Colony Stage) Tropical Rainforest: Edge of Spring (T6 Mystical Forest Stage) Moai Excavation: Default Extravagant Underground: Default Tulip Festival: Default Modern Oasis: Arisa (T6:BR Anger of the Earth Stage) Snoop Dogg: Default Odeum of Illusions: Yodeling in meadow hill (T6:BR Hidden Retreat Stage) Hall of Judgment: Jin Kazama -Arcade- (T3 Jin Stage PSX Version) Naraku: Ogre -Arcade- (T3 Ogre / True Ogre Stage Arcade Version) Heavenly Garden: Landscape Under the Ghost -KAMINANO- (T2 PSX Credits Theme) Transformation: Default Fallen Garden: Sacred Dark (T6 Azazel's Chamber Stage)
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Tekken 4-6 OSTs out now, as well as Tekken 1-Tag movies. Individual OSTs and Movies: 160 MSP (except for Tag movies, which is 240) Track Pack B: 320 Movie Pack A: 400 T5 OST includes Dark Resurrection, T6 OST includes Bloodline Rebellion and PSP Edition.
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At first new Marketplace releases used to be at 2:00 AM PST sharp, but now it jumps around and can be anywhere from 2:00 to 3:30 PST.
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"Darkstalkers are not dead" The future of this series:
Vulcan422 replied to Firekid2's topic in Vampire Savior
I personally hope they get Shinkiro to do some godlike artwork. Shinkiro for everything.