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Kirah

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Everything posted by Kirah

  1. Yes, this assumption is correct, unfortunately I haven't been able to use this in combat. My group members aren't that experience they're still learning combos and I really can't go to my local arcade since i'm still mastering the arcade stick I still play on pad..
  2. I've seen these used in combo vids, and i've decided to put these in my fighting style. I'm more of a flashy Jo, using (5K>6P > DBT > DB) one hits. Even though I know flashiness is no where near as good as effectiveness, but I'm flashy effectively though that's besides the point. I made this because I want to see how everyone felt about these and does everyone else use these here are a couple of setups i'm working on and what does everyone feel about them? (All are guarded, Also depending on the time you use KJ after KJT will effect placement.) #1 2D> MC> 5K (JI) 5H> KJT > KJ(FRC) > J.K (Crossup) > etc. #2 (Meaty) 2K > 5c.S (JI) 5H > KJT > KJ(FRC, Puts you behind opp.) > AD Back > J.S > etc. #3 Ji'd Gatling > KJT > KJ(FRC, puts you behind opp.) > AD. Back > J.HS (Mixup) > 2D or Etc. Notes: Number 3 is a mixup within this mixup, since your so close to the ground J.HS startup animation comes out, but the J.HS doesn't hit so this can trick your opponent and you can go low or high, or even throw. You guys might already know about that Mixup, but i'm just clarifying and these are just some options the possibilities with this is endless.
  3. That's what I figured that it was a mindgame, thanks for shedding some light on that for me.
  4. I have a question, i've been watching some Johnny combo vids and on wakeup for a mindgame the player would use J.H really close to the ground and then use a low attack. Utilizing this does it make you fall faster or is this used as just a mindgame can anyone share anything and enlighten me on this? Since Johnny is limited I want to add more to my arsenal as much as I can.
  5. Kirah

    AC: Combo Guide

    I looked in the combos section and I didn't see any of Johnny's impossible dust combos, so could anyone help me and put some in here. I'm tired of not using my dust except when i'm using 2H>5D.
  6. Thanks guys, I definitely will, i'm still working on some more strings this way I can keep my mind exercised and flowing. Thanks for the help you two. ^^
  7. I have a request, this is the situation i'm currently building blockstrings and mixups, along with some option selects for my johnny and I would like ou guys to put your input on them. So hopefully I can make them better and further increase my knowledge. #1 Coin > Opp. Blocks > IAD > J.K > J.P > J.P > Land > 5P > 66 > Grab In Corner: 2P can be added after 5p for more mixup purposes. #2 (Corner Only) Coin > Opp. Blocks > 66 > 5K > 2S > 236H > 6K (FRC) > Grab Or {6K (FRC) > 2D } To change up rhythm and scare opponent more keep yourself unpredictable. Those are the only two I have thought up so far, so tell me what you think and what could be used to make them better. Any help is appreciated.
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