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Noisy Jam

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About Noisy Jam

  • Birthday 03/21/1986
  1. *facepalm* (puffballs over to Matchup thread) One more question from me and I think i'll be done. Jam's corner B&B is some sort of stick whether its puff ball or palm thrust. 5k - 2HS - Palm thrust/puff ball - DASH BACK IN The note here is that the dash back in is giving me issues. I see the dash command in the command line but She either ends up walking or not moving. If I wait until she returns to a neutral standpoint then the dash comes to late and my opponent techs or falls back to the ground. I can usually get a 2D - RC - stuff to pop them back up or bait them into it again but I am trying to get the 10-15 hit loop for 50-80% (lol at Chipps damage). Any thoughts? Do I need to Dash Install? I looked at the B&B thread but there doesn't make mention of a Dash Install. Thanks God's of Chinese Waitressing, Noisy Jam
  2. Thanks for the advice guys. I am still working on Jam's B&B but this is one of those things that was giving me a migraine. I found that the neutral thing helps out alot and doing the motion early and letting those 6 frames you talked about helped bunches for getting the move parried. Well since you guys seem very well read on our lovable Chinese diner owner, What can Jam do against Badlands Testament and looping Eddie?
  3. I don't know about the rest of folks but I am really having a tough time with Jam's parry. I can parry in games like SF3S and CvS2 but the 46 motion really messes with me. I usually get caught moving forward (doing it to early) or blocking (doing it too late). Are there any tips or suggestions on the timing of this new fangled parry? *Note* Have read the Jam basics and other sites but haven't seen too much.
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