EmphyNAPS
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I can't really imagine the staff coming back in time to pick up after the first JC. Thanks for the help!
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Like, are you gatling into 3C, are you setting it after, how would you get J.C land J.B, is the 5C(1) OTG, where in this combo are you considered staffless/not staffless, why would you end with 6A after tsubame, and what is "JC>kote>JC"?
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v-13 as well, if you're counting characters that you have to OTG with 2B, right? I don't understand this combo. Can you elaborate?
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That new staffless 3C canceled to whirlwind/punchy stick ender seems pretty nice, especially since everyone's just gonna mash on tech after getting impatient waiting for Litchi's combos to finish.
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I was asking if you could CONFIRM that they teched with anything but a neutral tech, and THEN do 6C (or if you see that they neutral teched, and NOT do 6C).
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Do you guys think it's possible to "tech-confirm" 6C after the call-back tech catch in the corner? Like, not do 6C if they neutral tech? Also, that feint stuff looks like it's just asking to get mashed out of. I know you can keep them honest with non-feint 6B and 5C, but it just looks a little too ghetto, although thinking twice about it, it probably looks that way because it was done twice in a row. Maybe just doing it once wouldn't be so weird.
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It does not work on Carl, Noel, and V-13.
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Hi Jais, miss you. Thanks for making sure no one saw my latest post by starting this new page!
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Two things: 1. They are indeed airborne, as noted by the "OTG 5B". 2. I really don't think 41236D~A would have superior follow ups (at least midscreen). The reason being is, with Litchi, you generally want to keep the staff in hand. Doing 41236D stuff makes the staff fly way too far away, without really being able to call it back in a non-ghetto way [edit: damn, I stand corrected, http://www.nicovideo.jp/watch/sm5702416 , starting at 1:42]. Besides, tsubame 6C OTG 5C JB JC 5D (hold a little) airdash JC land to rekkas is hot. You definitely need to hold it for a split second or so for almost all combos involving calling the staff back (except for the corner combo jB djB jC D, jC while falling, land, 6C, dp, 6C, etc. [edit: and possibly a few others, like the vid link above]) Speaking of the 3C D to dash up 6C combo: ...Again, how is it possible to delay a canned string? Also, I forgot to mention that it'll work starting from close up if the corner is close by.
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You are in a staffless state for a small amount of time after 6A with staff. That's just how it is. That's why you can even do rekkas. Speaking of which: A "Rekka" is any special move that corresponds with another special move in sequence, named after its originator, Fei Long, and his "Rekka-Ken" (qcf+p x3). In Litchi's case, a rekka is staffless 236A/236B/236C.
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The staff coming back only combos if your 3C hits from farther away. In other words, if you landed 5B up close, you're not going to get the staff coming back to combo. P.S. 6C IS the two hits, and there's obviously no way you can even try to delay a canned string. There's no reason to press it twice, unless you like mashing. I know I do at least. Found something cool today: On Rachel, you can do 6A with staff (after this, you're in a staffless state) OTG 5B 5C (and this is where you get the staff back) 623D into follow-up of choice. It's definitely a lot better than having to settle for just 6A to rekkas. This also seems to ONLY work on Rachel (couldn't even get it on Tager, among others), unless I'm mistaken.
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You can feint 6B with staff.
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Hm, interesting. That staffless 5c to otg off 6c (well, not otg since they bounce a little, but you get what I mean) opens up a lot of new opportunities. It doesn't seem too character specific either.
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http://www.youtube.com/watch?v=EaTD2rJL9dY (first match) http://www.youtube.com/watch?v=4Vlxs9Z3kKs (7:15) http://www.youtube.com/watch?v=kVsRGs2DPZE DIE-chan seems to have made a pretty clean transition from ABA to Litchi. Lots of 6A (with staff) into rekkas, and 6B.