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Darkside937

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Everything posted by Darkside937

  1. I'm done with CS2, bring on CSE. Also last night I was playing Final Fantasy XI at 4am. I've lost control of my life
  2. Funny you say that, I was playing with those the other night and came up with... Nothing. I miss when counters had decent proration/reward
  3. It's good if your 2A activates their guardpoint and it gets a star and meter free corner push mid screen. In the corner though, yeah, probably just block it then 5C into something that hurts.
  4. Now now guys, we're all cousins here. And by here I mean Alabama. I've gotta up my reaction time so I can 2A bait > 6D cat chair on wake up. I can do it offline, but online it's a no go
  5. michaeljacksonpopcorn.gif
  6. If you want to play like "other Lambdas," mash 4B. If you want to play like a good Lambda, take notes from AchedSphinx.
  7. Nah. If that were the case, Pisces would easily have the most PSR. Compare that to CvS2 on Xbox, where rank was literally determined by total number of wins. You could have 30,000 losses, but with 20,000 wins you'd still be #1. With that system, you could just keep playing because no matter how bad you sucked, you would eventually get a win to inch you closer to ranking up. With PSR, you have to beat people who the system deems "more skilled" than you unless you want to grind on lower PSR players for a LONG time. This is usually (but not always) true if both players have been playing long enough for their PSR assessment to be accurate. Not only that, but the fact that you can lose PSR at all makes the system much more accurate. PSR isn't perfect, but it's leaps and bounds better than previous systems. But I don't take it too seriously anyways, it's all in fun just as this discussion is.
  8. @Sans: wider player experience range/being able to train between matches. Plus, people tend to play differently in ranked; even if it's just meaningless points, I find people play more "seriously" as there's something on the line. @Linear: Truth. That being said, I like PSR as it's decently accurate once someone has been playing long enough for it to assess them. It really reminds me of the Trueskill system in other 360 games. I wonder if the formulas are similar? I hope CSE's formula doesn't turn it into the "look who has more time to play" ranking system seemingly every other fighter has (aside from DOA4, which IMO nailed it).
  9. I think the formula changes once you hit 200 PSR. I got there without too much trouble when CS1 first came out but have hovered there ever since. If I fall below 200 PSR it's easy to get those points back, but it seems exponentially harder to gain them after 200.
  10. Nah, the lag was pretty bad so I just disbanded. GGs everyone.
  11. K cool, I'll start a room. Also, >ranked >win 10 matches straight >get zero PSR >lose once >lose 1 PSR
  12. Anyone want to play? Ranked is getting boring.
  13. GGs linear, sucks that it was so laggy.
  14. Get a wireless mic.
  15. I'm bringing the Morton's early today.
  16. Yep. Green burst can sometimes be combo'd off of, but prorates terribly (for example, Carl's green burst into Ada's clap). Since shippu is so much faster in CSE, it might be possible to get 4k from green burst since it still does 100% minimum damage in mugen mode. I don't have CSE yet so I can't test though.
  17. For Mach step, I don't remember it increasing momentum in CS2 (I could be wrong though). What's the purpose of it? I remember when they added it but can't think of any reason for it existing (maybe it could be used for making hops safe early in the animation during superflash by jump-cancel-barriering?).
  18. I like Mugen. It's situational sure, but by the time you get 8 stars it's likely they have less than 8k health anyways. It's also nice when going for the kill for an unburstable 5.4k after a 6D. The main problem with it IMO is the limited ways to combo into it, but the new setups look sweet.
  19. It used to be the latter... 8 years ago. Now it's the former. Thanks for the info. Edit: Thank you also Spark. Sadly, that's a little too rich for my blood. I'll do some homework on it this week and see if I can come up with something.
  20. Ever since I made that post I've been contemplating getting into vid making myself, as I figure encouraging through example would be the best way to go. Problem is, I have no equipment. How much would a cheap (i.e., non-HD, bargain stuff that can run on my dinosaur comp) capture setup cost? I really have no clue about the actual hardware but have tinkered with video editing before.
  21. Thank you for reopening the thread, shtkn. A few random ideas: - Make majors easier/more rewarding to attend. Some people in the thread mentioned earlier that many players don't go to majors due to a general "Why should I?" attitude, either because they think they'll get bodied so it will be a waste of time/money, they don't have money to cover the expenses in the first place, or they don't think the turnout for BB will be worthwhile. However, I don't think they should be more materially rewarding to attend, but rather intrinsically, as those type of rewards are proven to be more effective. We need to make players realize the point in attending majors or even tournaments in general isn't about a chance at the prize pot, but about the awesome experience of going, of making and keeping friends out of state, of getting a chance to play against some of the game's top players, of witnessing the hype firsthand. My first major was FR XIII. Did I place in the money? No, but I had such a fantastic time that I immediately knew I was attending next year. Money can always be a factor in attending, but nothing makes a player try their hardest to attend (saving up whatever possible, working extra hours, etc) than their own personal motivation for going. If we can solve the first two problems I mentioned, the third will solve itself. Maybe some TOs would be willing to waive or reduce venue fees for first time attendees? - We need to reinvent the game's reputation. BBCSE is a solid competitive fighter, but there are too many negative stigmas surrounding the game that are hurting its image. Someone mentioned that the only real BB vids on Youtube (aside from the excellent Beginner Mode series, which is a great start) are JP match vids and a few combo vids, and it's true. Combine that with the minimal amount of advertising afforded for the game, and you've got a product that most players don't understand, are misinformed about, or have never even heard of. We need more of... Well, everything. We need in depth character tutorials (maybe even specific matchup tutorials as they're so important in BB). We need videos that explain the metagame and how it's just as complex as any other popular fighter. We need personal pieces, top player interviews or "Bang the Machine" type stuff to let people see into our community and what ways we differ from the SF FGC, but also how we're similar. We need videos to showcase the hype, the Daigo Parry type moments. BB has caught a lot of flak for things in the past that aren't true anymore or were never true in the first place. The game is balanced, the roster is now sizable, there's technical depth for hardcore players but accessibility for beginners. It's a great game, but we need to dispel the myths that keep people from giving it a chance.
  22. It still looks great for catching ground techs in the corner, even better considering the new proration and wall bound.
  23. Neat, I didn't realize it's now head att invincible. I thought it still just low profiled stuff. If you're talking about super flash buffering then that's true, but I'd rather spend a star, make their reversal whiff, and get a 5C counterhit starter than settle for the ~2K damage I'd get from a massively prorated 6D combo. Using Kishuu during blockstrings to bait reversals depends on if it has punishable (non attribute invincible) recovery. If it doesn't, it would definitely be much safer then using Zanshin and possibly eating a counter hit. Plus, if their move you Kishuu'd through was slow enough you should be able to punish with your own combo (it would be fairly easy to punish a mashed dp in a blockstring--this is exactly what the Haku did in the video), and if they keep blocking it gets you back in. But I didn't mean to incite a debate, I just commented that I thought it sounded like a nice buff. If anyone think counters are better for the situations I explained, then use them. I will be using Kishuu as I described.
  24. Of course (as well as head att moves), but I don't think there are any foot att reversals in the game.
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