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Adelheid

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About Adelheid

  • Birthday 05/26/1988

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    Redmond, WA
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    Adelheid Stark
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    Adelheid_Stark

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  1. I'm worried about reliable midscreen knockdown, since I clearly saw j.214 groundbouncing. My hope is that it's only j.214A and not j.214B, but having to use j.214AB for it is kinda sad. But, in the corner, I guess I am pretty excited for the prospects of ending everything in 5C and still getting shadow oki. And I still have yet to see footage of Public Execution so maybe stuff is fine. Still waiting to see footage of Public Execution, though!
  2. This is just wonderful. I'm really excited about D Massive Slaughter giving silence, that's really cool and should lead to good stuff. But the SB giving fear... aaa, so great! And persona moves in general being quicker? I'm super interested in this character, ahaha. I'm really excited by how this new autocombo stuff, too. This could be really cool.
  3. i'm really tired of not being married to you, omg
  4. seriously faultydefense let's talk about mad struggle feint for free in any situation off any jump cancel without worrying about timing being screwed by variable hitstop or the third hit of c.s maybe not hitting or Every character can find something to do with this. Vet was going on and on about Sol's applications for this to me. Super dumb
  5. Are you saying that if you somehow mash 41236 out in one frame, you think the game will interpret this as a half circle motion Because this is the same as saying that if you press left, down, and right simultaneously on a hitbox you will get a half circle motion Because this is the same as saying that holding down-right is a quarter-circle motion Holding down-right is not a quarter-circle motion. All the game can know is "Since the last time we polled input, X switch(es) have triggered and X switch(es) have untriggered." You could... Theoretically poll multiple times per frame, but in practice no game does this. This is why if you hit from down left to down right particularly quickly, the game just doesn't see a down motion. It sees, "down is triggered, right is triggered, the state is "down-right." I gah
  6. You know very well there are people who are highly skilled who are also highly obstinate and are eager to use this at any chance they want just to prove a point that it should be banned. In fact, I was just talking to one two days ago, someone whose skill vastly outstrips my own who nevertheless has lately been practicing macro abuse stuff purely to encourage TOs to ban it. And even at a lower level... Sure, maybe random people can't beat the proest of pros in major tourneys. But if it's not banned, it does let people scam local wins in weaker areas, win monthlies they absolutely should not. People will do most anything if they can get some money out of it. Does it cheapen the GG community? Yes, absolutely. Which is the major problem.
  7. as a venom player I am actually pretty cool with getting mad struggle feints for free in every situation I want, actually. It's not much but it's there.
  8. Baiken's guard cancels will activate during hitstop, yes. However, DAAs will not. Meaning, yes, perfect 1-frame Sakura will hit the opponent during hitstop EVERY TIME. level 1 moves have 11f hitstop, Sakura hits on frame 10, you cannot even cancel to an invincible move to get through it. If you are in Sakura range, you WILL be hit by Sakura. Edit: Just double-checked to make sure, yes it definitely still works this way. To be clear, you CAN currently do perfect 1-frame counters with Baiken. But the way it's done is by entering 412 ahead of time, going back to block, and hitting the button the frame during the first frame of blockstun - if your timing isn't dead on, you probably get hit, it's an even bigger callout than slashbacking. This reduces this "this pretty much never happens" thing to "this breaks the character right open." It's completely absurd, this should obviously never be allowed in competitive play, it's VASTLY stronger than what Justice gets out of it.
  9. When is someone in charge of articles going to hit "promote to article" already
  10. It occurs to me that ground 214X ground ought to allow solo combos to Brutal Impact for when we don't have persona without fatal counter stuff into j.214X. That's cool.
  11. I haven't seen any footage of the air grab at all and don't know any word about it, sorry. I'd presume so, though, since Shabrys herself should be free. The whole of the notes are up in the OP.
  12. As a system change, AoAs can be teched fairly quickly, they don't give a knockdown anymore. Which, honestly, is a good thing.
  13. Right, that's really my question I guess, if you could start doing an SB move early so that the grab animation doesn't need to start because Shabrys is in a state where she can't do moves. Thanks stunedge!
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