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DKires

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Everything posted by DKires

  1. I'm new to Axl, was a noob Sol. So my familiarity isn't quite there, but there are a few things I'd like to see change. 1) Chains without hitable boxes. 2) 63214S lifts opponent off the ground. FRC for an air combo. 3) 3P CH vacuums and more lift. 4) Rashou with FRC point as Axl raises his arms. 5) Rensen [8] followup vacuums and shorter recovery (safer if you wiffed somehow). Tech trap setup. 6) Bomber has a cleanhit property for infinite untechable time (something kind of like Slayer's j.qcb, qcb S for two hit sweet-spot) You'd have to play around a lot with relaunches and TKBombers. But you could almost get an infinite combo. 7) Benten->Bomber, Bomber has same recovery properties that FB Bomber has. (Broken for Bomber loop anywhere you could hit Benten, for no tension!) 8) Overdrive where Axl somersaults swinging his chains, slams them, and pulls them back in (2H range). Overhead, causes vacuum and launch. Invincible after he leaves the ground until he starts to pulls back the chains. Untechable on air hit. Gattlings from normals like Rensen. Flash for a nice reward. (Would have to prorate tons not to be too broken) 9) Something to match j.6P in range for a followup long range air-to-air. That's all I can think of for right now. I like how Axl plays in AC a lot better. But there's still plenty out there to alter to make Axl's game more deadly.
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