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Zeit Kuppler

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About Zeit Kuppler

  • Birthday 05/30/1989

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    I travel all throughout time
  1. Heres a quick observation I immediatly noticed about your Nu. If he is not in your face, by all means throw a dagger out there(since I saw you rush in when you could've just played it safe thrown a dagger). Nu is good at zoning, so you should always be pressuring him at a distance. Force him to airdash and punish him for it ;o Also. Don't burst so early. It could really turn the match around Overall, pretty good. You can expand your setups though. Maybe 3C -> 236D RC? Grab more? That Jin player was not very good at all.
  2. Noel's 28D is like a dragon punch...sorta.
  3. With just like any other character, you have to have a certain mentaility when playing Noel. RUSH THEM DOWN LIKE THEY JUST KILLED YOUR MOTHER AND STOLE YOUR LUNCH MONEY. Noel is a close range character. So you have to breath down their neck the entire match. Never back up except in rare cases and especially with Rachel, she needs the space. So if your breathing down her neck, there goes majority of her approaches. Keep in mind your also one of the fastest characters in the game. Use that to your advantage. Don't let them breath even for a moment. Pressure them and force them to make mistakes, then punish them for it HARD. Up close, 5A is a godly move and its extremely safe. It will literally beat out most moves in the game and if they block it that gives you time to think of what mix ups you want to do. You while their blocking your 5As, you can take your time to think of what they'll do and just beat them out of it.
  4. Wow. Thats an awesome way to think about it. I can just try and bait certain swords
  5. I seriously have the most problem with this match up. I find it hard to punish and defend against her attacks and pressure because she is so fast. I have learned that her diving attacks can be avoided just by back dashing, but thats not nearly enough to know in order to play this match up. How should this match up be played your in your opinion?
  6. This is the match up I have the most experience with, so I'll share what I have learned from it. Please feel to put in your input and critiques, as I am not 100% sure about some of these things. These are just observations I have made while playing these match ups. 1. Stay out of the air. V-13 pretty much out prioritizes everything you do in the air as far as I know. If your up close to her and your approaching in the air, she has way more options than you to throw out an anti air. If your from a distance and your approaching from the air, she can throw out an air dagger and easily combo you, then push you away from here. You only want to air dash in when you see her throwing out a ground dagger. If your able to, stay as low as you can to the ground while being above the dagger(In this case, an instant air dash will work well). 2. Your normals are faster, but her normals have longer range. Pretty much, as you all know you want to stay as close as possible to V-13 during this match up. You can't let her have any distance at all because you literally have 0 offensive options. Noel's projectiles simply are not fast enough as hers. I normally approach from the ground by running towards her. You can cancel your run and instantly block if you barrier guard. You should do this if you see her attacking. Your goal here is to get close enough to throw out a normal or get within grab range and do your normal BnBs from there. Once your inside, chase her techs and continue the pressure. 3. Once your inside, she will of course try to attack back. A lot of V-13s love to spam the rapid daggers at close range. Your 1C goes right underneath that. ;o Another cool thing to do is if they spam 2C, just use your 2D and it'll jump right over her. Remember, don't give her room to breath. Throw out normals like your life depends on it. Also remember what character your playing. Noel is awesome at mix ups, so if their blocking, mix things up and work that pressure. The hardest part of this match up is closing in. But as long as your not stupid with your approaches and your completely random about it, you should be able to approach even the best V-13 player.
  7. Ohkay, Ill call you when Im on my way up. Ill try to get up early enough that if your free I can swing by an get some in before heading to my sisters. Her place is like 20 min away.

  8. Oh. Probably not. We can probably play around then.

  9. Oh. Probably not. We can probably play around then.

  10. HEY might be in town for superbowl doin anything?

  11. Mixing in a dust as a normal overhead works too(just don't spam it obviously >__>). For mixups for approaching I usually IAD into j.6p-j.6p-j.6p-j.2K Works usually depending on how your opponent blocks. But who needs overheads when you can just mind game them into a grab? When their blocking a lot, you can usually get in a grab. 236P usually works for grabs for me as well as mix ups.
  12. Yep. That is the point. When he does the VV, you just wait for him to land and literally do any combo you wish while he recovers.
  13. During Wake Up, just run up to him and throw out 2Ps or something. If the Sol player likes doing VV on wake up, he will probably end up doing VV while seeing your not blocking.
  14. I totally recently asked this question in the stickied help thread above. :O But its easy once you get down. You just literally have to run as soon as she is able to into 5S 2H.
  15. jump up and throw a pin(with millia). Beats out almost anything they do.
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