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Final Ultima

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  1. Some changes have been made to the throw combos section, by the way. I'll edit the bulk combo list to include both these and the Blood Kain combos Bloodcrave mentioned earlier. Ground combos 5B, 5C, 5D, (delay) Hell's Fang, Tsuika 2A, 5B, 5C, Carnage Scissor or any special -> followup 2A, 5B, 5C, 2C, Hell's Fang, Tsuika 6B, 5C, 2C, Hell's Fang, Tsuika 5B, 3C, 22C, 5B, 5C, Hell's Fang, Tsuika Launch into air combo 5B, 5C, 5D, DC, 6A, HJC, air combo 6A, 5D, DC, 6A, HJC, air combo (crouching opponent only) 5B, 5C, 6C, DC, air combo 2A (repeat), 5B, 6A, JC, air combo 2A (repeat), 5B, 5C, Hell's Fang RC, 5B, 6A, JC, air combo (corner) 2B, 5C, 3C, Dead Spike RC, air combo CH Gauntlet Hades, 6A, air combo CH Hell's Fang, 5B, Inferno Divider, (delay) Upper, (delay) Yoko Fukitobashi, land, 6A, air combo Air combos j.B, j.C, JC, j.C, j.D, D Inferno Divider -> followups j.C, j.D, JC, j.C, j.D, D Inferno Divider -> followups Throw combos Throw, Gauntlet Hades, (delay) Keri Age, 5B, Inferno Divider -> followups Throw, Carnage Scissor - Only works on heavyweight characters (corner) Throw, D Inferno Divider, Upper, Kakato Otoshi Back throw, forward HJ, j.C, j.D, JC, j.C, j.D, D Inferno Divider -> followups - Stable combo Back throw, Gauntlet Hades, (delay) Keri Age, 5B, 6A, air combo - Character specific? Combos including Blood Kain * Normal chain~ ..., 3C, Blood Kain, 5C, 5D etc (corner) ..., 3C, Blood Kain, 5C, (5D, DC) x 3, Inferno Divider -> followups * Throw~ (corner) Throw, Blood Kain, (5D, DC) x 2, 5D (1 hit), D Inferno Divider -> followups Back throw, Blood Kain, j.D, JC, (delay) j.D, land, j.D, JC, j.B, D Inferno Divider -> followups Combos during Blood Kain (5D, DC) x N, Carnage Scissor (near corner) 5B, 6A, JC, (j.C, j.D, JC, (delay) j.D, land) x 2, (5D, DC) x 2, Gauntlet Hades or Yami ni Kuwarero
  2. So it seems that Blood Onslaught is now the accepted name for Ragna's Astral Drive, as opposed to just speculation, so it might be worth putting it in the first post... as horribly impractical as it may be.
  3. To clarify on those Blood Kain combos, the one starting with 5B, 6A into air combo only works relatively close to the corner (edit: ah, Bloodcrave mentioned that), and the one starting with forward throw only works in the corner. I'm loving the fact that one of those long Blood Kain combos ends in Yami ni Kuwarero though.
  4. The original combos you had up are all in the list I posted, by the way.
  5. The Japanese BlazBlue wiki just updated Ragna in a huge way. Ground combos 2A, 5B, 5C, Carnage Scissor or any special -> followup 2A, 5B, 5C, 2C, Hell's Fang -> Tsuika 6B, 5C, 2C, Hell's Fang -> Tsuika 5B, 3C, 22C, 5B, 5C, Hell's Fang -> Tsuika Launch into air combo 5B, 5C, 5D, dash cancel, 6A, HJC, air combo 6A, 5D, dash cancel, 6A, HJC, air combo 2A (repeat), 5B, 6A, JC, air combo 2A (repeat), 5B, 5C, Hell's Fang RC, 5B, 6A, JC, air combo (corner) 2B, 5C, 3C, Dead Spike RC, air combo CH Gauntlet Hades, 6A, air combo CH Hell's Fang, 5B, Inferno Divider -> delay Upper -> delay Yoko Fukitobashi, 6A, air combo Air combos j.B, j.C, JC, j.C, j.D, D Inferno Divider -> followups j.C, j.D, JC, j.C, j.D, D Inferno Divider -> followups Throw combos Throw, Carnage Scissor or Gauntlet Hades -> Keri Age (corner) Throw, D Inferno Divider -> Upper -> Kakato Otoshi Back throw, dash slightly, j.C, j.D, JC, (j.C), j.D, D Inferno Divider -> followups During Blood Kain (5D, dash cancel, 5D...) x N, Carnage Scissor On another note, I guess we need to get into the habit of calling the secret moves Astral Drives instead of Astral Finishes, as an Astral Finish is really just the thing it says at the end. It's like calling an Instant Kill a Destroyed. XD
  6. Being able to combo into a second Inferno Divider after a Yoko Fukitobashi is pretty well documented (see the last of those combos I posted), it's just that the positioning to do so seems awfully... finicky. I'm guessing it's not a good idea to put too many aerial normals in there either or else they'll probably tech. That... may take a while.
  7. *Shrugs* I just assumed that all the only thing you could do after it on normal hit is its followup command.
  8. It doesn't look like you need to be all that deep to combo off a CH Hell's Fang effectively (I mean, just look at how far he was away), so I can definitely see it being useful. The Japanese BlazBlue wiki has a couple of new combos for Ragna, by the way. (corner) 2B, 5C, 3C (there's a 3C?), Dead Spike RC, j.C, j.D, JC, j.C, j.D, D Inferno Divider etc CH Gauntlet Hades, 6A, air combo CH Hell's Fang, 6D, Inferno Divider, Upper, Yoko Fukitobashi, 5B or 5C, Inferno Divider, Upper, Kakato Otoshi
  9. Ah, I figured as much. I was just a little confused because when Shinobiashi mentioned Heel Drop RC combos, he was referring to Kakato Otoshi. Then Titanium Beast mentioned Heel Drop too, but I guess he was referring to Keri Age instead.
  10. Eh? Isn't the point of Kakato Otoshi that it's basically just Sol's Tataki Otoshi but for Ragna, sending the opponent plummeting to the ground? I would've figured that the only way to combo from it without Rapid Cancel would be if the opponent is really complacent about getting off the ground.
  11. Yeah, from the matches I've seen so far, pretty much everything interrupts Carnage Scissor.
  12. Judging from one of the matches in the TRF live feed, Yami ni Kuwarero can hit aerial opponents, and based on the Haku-Men and v -13- fight on YouTube, the life regain from it is about 60-65%. Also, that dash cancel of his seems to lead into some pretty nice damage. I can't recall which move the Ragna player on the live feed tended to dash from (whichever normal is the Danzai-ish looking one), but it lead into 6A, air combo. It worked in the corner on pretty much everyone I saw him try it on, and it worked mid-screen against a couple of characters at least.
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