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Everything posted by Kayin Nasaki
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And if anyone needs it. :O
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Thinking it'd be nice to have arrows for notation under the smiley options. I could whip up some if you're willing to throw em in.
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He gained so much stuff it was crazy -- follow that up with people watching videos of kaqn playing him, it sort of over hyped his changes. Also yeah, people realized a lot of other characters were REALLY good.
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[#R] GGXX#R: Known Online gameplay Issues
Kayin Nasaki replied to AyaImmortal's topic in Guilty Gear Online Play
Technically they're not servers. Once a match begins, no data goes to them. They're just little scripts that tell #R.Net whos on and what their IP/Ports are along with all the other little stats. If it was a server, lag would be totallty unbearable ALL the time. That said, yes, they're in Japan. -
Thanks a lot guys, that should give me an easier time. I think I was thinking about it too much.
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Hey, I've been having a problem with the basic Johnny low mistfiner mid screen combo -- well... More the post mist finer 'starter' move. I don't have regular access to the game to practice and tend to have a hard time figuring out how to combo the whole cast and generally just remember the characters I play against and have to guess until I get it right when I play other people. So I was wondering if anyone could list which combos work on which characters. :O
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[#R] GGXX#R: Known Online gameplay Issues
Kayin Nasaki replied to AyaImmortal's topic in Guilty Gear Online Play
ggxxnet.ini If you don't have one, make one. -
[#R] Official #R PC Online Play Thread
Kayin Nasaki replied to koogy's topic in Guilty Gear Online Play
Okay fine whatever. #ReloadOnline irc.chatspike.net I'll be idling in there jerking off or something ggpo -
[#R] Official #R PC Online Play Thread
Kayin Nasaki replied to koogy's topic in Guilty Gear Online Play
Why not just make a new channel? Is everyone just waiting for someone to do it? (lol I'm a tard and put GGs in here) -
I can record some at some point. Probably won't be too impressive. I don't have AC to practice and I switched to stick for it. Hopefully I'll get one against a Potemkin that's been giving me trouble. I could use some advice on that.
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God I hate May. My favorite matchup is Slayer. Liked it better in Slash though, since they were both just so explosive when it came to damage, so the match could swing wildly. It's still true, just seemingly less so. Well. Atleast Johnny doesn't do explosive damage.
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[#R] Official #R PC Online Play Thread
Kayin Nasaki replied to koogy's topic in Guilty Gear Online Play
Ironically, playing Accent Core makes me want to play #R online again. Not that I don't like it -- but ... Yeaaah. Edit: I think a 'mixed bag' is what I was thinking. AC has a lot of cool new stuff, but a lot of shitty, stupid stuff and is just really kinda funky. Some #R play here and there would/will probably fill the void AC leaves me nicely. -
[#R] Official #R PC Online Play Thread
Kayin Nasaki replied to koogy's topic in Guilty Gear Online Play
I love the new patch. I'm currenting going on a small trip and can still play at the hotel and stuff. :D -
[#R] Official #R PC Online Play Thread
Kayin Nasaki replied to koogy's topic in Guilty Gear Online Play
GGs to Kumiho. I was surprised I did well against him at first, then he buried me. Still, learned a lot. GGs Kicks. Need more Baiken Combos. FIGHTING SPIRIT. Also good games anyone else. Also <3 Professor Kugler. -
[#R] Official #R PC Online Play Thread
Kayin Nasaki replied to koogy's topic in Guilty Gear Online Play
I'd give you props if we were able to connect more. -
[#R] Official #R PC Online Play Thread
Kayin Nasaki replied to koogy's topic in Guilty Gear Online Play
Kayin Nasaki | KayinN | Central Islip, New York | Delay 4 -
Guilty Gear FAQ Thread - Ask your questions here!
Kayin Nasaki replied to Kairi's topic in Guilty Gear General
Possibly never. TA-DA -
Johnny looks stupid. I dunno how I feel about his combos. They just look... silly and easy. But can't judge yet, just speculate.
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General Gameplay Questions Thread - POST YOUR GAMEPLAY QUESTIONS HERE
Kayin Nasaki replied to Kairi's topic in Archive
Only really in a situation where you could nail 2 over drives, as they don't impose a tension gain penalty. Maybe like... Ky doing a drain out double Sacred Edge combo? He couldn't even use the extra tension in a combo.. he'd (if he's lucky and they didn't go out of range) possibly be able to sweep and lay down a CSE FRC. So pretty much "no" I guess. -
The Good, the Bad, and Ugly as Hell Baiken Matchups
Kayin Nasaki replied to THE SERAPHIC 1's topic in Baiken
Don't be so reliant on that. using it occasionally can be very useful, but if you try and use it as any sort of long term keep away , Johnny can WRECK YOUR SHIT. If he predicts right once, he can do 6HS or Dash 6HS or HS... Or f.S.... Bunch of stuff at the right distance. But 6HS can work really good... So he CHs you in the air. Pray to god you're not near the corner. If you are, pray to god you didn't get coined at some point -- because you're about to take 50-80% damage. -
Guilty Gear FAQ Thread - Ask your questions here!
Kayin Nasaki replied to Kairi's topic in Guilty Gear General
I just used some teflon tape on the threading. Worked great. -
Sexy. See ya cracked the plexiglass in the corner. That stuff is a bitch to work with sometime. I think it would of looked better if the back was sorted to be closer with the start/select buttons, but thats sort of minor. The artwork is nicely chosen too.
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X-Arcades aren't terribly good. When in good condition it's OK by Happs Standards, but you could still do better. UPSIDE: Its a VERY VERY easy stick to modify with superior parts. It'll become a victim of use over time and the stick will start sucking. Well, atleast you can always send them in to be fixed. Downside: Even real happs stuff kinda blows for Guilty Gear.
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DAH. Supposed I should of tested it more. Still, doesn't seem like a -bad- way to bait em as you only need it to hit once and it's a fuck ton of damage. OF COURSE no one I know plays a good Baiken so my thoughts on this might be -off-!