Jump to content
Dustloop Forums

Ragnarok

Members
  • Posts

    71
  • Joined

  • Last visited

Contact

  • Discord
    Silragy

Other Info

  • Location
    France

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Being someone who tries to Astral quite often, i was baffled the first time i saw it by how genius it is. Thing is, when you dont have good execution (not saying Dora doesnt) and hurry to do a double half circle, chance is you input one of the up direction during the process. And even if you autoguard-teleport with the astral you sometimes whiff because you're too high in the air. Being able to wiff cancel j.D makes you lock in your height perfectly while you input the astral command.
  2. Jesus fuck.... it feels like watching myself play... more command grabs than 5A, running under for ages to 3C, and my ancient chinese arcane of quick tech > 623C.... As much as i have fun playing Bang, i can now understand why my friends are sometimes hella pissed when we play. Was terribly entertaining to watch, stay godlike huey
  3. Heh, for once i can help about something ! 6321473B Learned ages ago from the Dustloop Baiken forum for doing super low Youzansen overhead. Tried to use it when learning Bang with low results but it works way better in CS2 with the fast recovery.
  4. Jesus, hope you're unemployed cause it will take A LOT of time to catch up :o
  5. That. Exactly that. Mashing 5A doesnt work so good. But when you're playing with it like a surgeon, it's awesome. Guy could be crouching, jumping, recovering, doing silly stuff, the 5A of god will catch it. And as Dacid said, damage from it is stupid good in any of those situations ;X
  6. I got the feeling i just witnessed a gundam get fistfucked by a huge mechanical claw :8/:
  7. Thanks. Gotta now look where i can fit those jD during blockstrings of my regular matchups (and why it fails against some things).
  8. How many frames is jump startup for our manly ninja ?
  9. shit He'll be missed
  10. It is indeed a bad distance for him. 3C is bit longer than the rest so it has some poke uses. 236D can help too if the other guy knows you cant do much and is used to outpoke you. Or simply backjump > 4/6D. Your main goal is to get closer (214D~A, pretty dangerous to use outside of pressure against good poke chars; simply forward dash after blocking a string), or gtfo to your beloved chain range.
  11. j.214B# is the term hazama community uses for [j.Cx5 (dj) J.Cx5 >214B].
  12. /impressed Really cool stuff guys.
  13. What in the bejesus was that
  14. More like 8 > 5D~D (or 9D~D); 7 > 9D~D, against chars with DP. Or just a backdash like FlyingVe, so i go from mid to long range and back to my beloved chains. That's what works the best against peoples i'm playing against tho, not perfect science So you should check all that and see what's the fastest/safest to do in your own competition. But i gotta say 8>5D~D mashing is faster than it looks like and got me out of stupid Pentarou's Lambda corner pressure/blade wave thingy. Chronoxir knows how annoying it can be ^^
  15. Jayoku if enough tension :/ Nothing much to do if not, just what FlyingVe suggest. I like mix backdash with fast jump to 5D~D to get away to a better distance.
×
×
  • Create New...