Hey guys newb Slayer here, I just picked up GG a few weeks ago and never really got too serious until I found this topic and I need some help on some of these combos, first of all, this dust combo(I choose the Sol one cause I was practicing on Sol but I think understanding one of them will get me to know how to do the other ones)
(D) 5D -> [8] j.D-D-D ]8[ ad.j.H -> Land -> 5H -> j~ad.j.D-2K -> j.K -> Land -> c.S -> j.K-2K -> j.D
Ok, what does holding 8 do? For some reason if I hold it I can get those 3 j.Ds and without it I can a maximum of 2, sometimes not even getting to the trippy background. Is that the only purpose? If so then I guess I'm only letting go of 8 cause I need to press forward to air dash right?
Now the actual combo question, how are you supposed to land that ad.j.H? Is it supposed to be DURING the trippy background part? Cause after the 3rd j.D Sol ALWAYS fall down to the ground. When am I supposed to do this? I'm always training using the computer recovery setting on neutral, now I know humans won't have exactly perfect timing so they might not always know when to actually tech and is that part of this combo? And assuming I get that j.H I'm guessing I'll be on the ground after it hits and the hit will launch Sol up for that 5H to air combo? I think I hit it once out of all my tries, but mainly because I don't know when to hit with it, the computer seems to get up before I can hit with anything, and most of the time my j.H will either not even come out(the animation does but I fall too fast and it doesn't finish) or I do it too high up and not hit anything. Is there a video of this? Cause that would probably help a lot, it doesn't even have to be a specific video dedicated to this but one during an actual match somewhere. I would look but I don't know what or who to search for.
The second part is on this combo
2P -> 2K -> 2D RC 5H -> iad.j.K -> Land -> 5P -> j.K-2K -> j.K -> dj.S(1)-2K -> dj.D-2K -> dj.D
What is the timing for that 5H? They need to be as low as possible without touching the ground right? Is this different depending on character?
Third part is on this combo posted by MacArthur Blunts
2K->2H->[5K->Kmappa]x3 (2 is more consistant) ->5P aircombo.
WTF?! Ok I get the 2K to 2H part but then the 5K and K mappa thing confused me, they're both in a bracket so I thought that meant holding them, so I thought "I guess you do K mappa feints x3 what?" Then I thought that maybe you need to do 5K and K mappa 3 times. But then I found that it doesn't work! Pot always techs out after my kick, unless I delay the kick a little which makes the K mappa hit but then they tech after or they hit the ground and it ends there. So whats the problem here? Am I too slow? Is MacArthur Blunts too good? Help
Finally, what does OTG, TK, and FLJ mean? I've made an assumption that its On The Ground but when I went to the ABA board they wrote stuff like OTG keygrab, so does OTG mean knockdowned on the ground? I don't know.
Edit: Ok after a little more testing, it seems that the problem with my 2nd part was that I just needed to delay the kick from the air dash a little, that makes the 5P hit.
I tested that Pot combo some more and it seems that there is just a specific timing for doing the kicks that makes it so that they can't tech out. I still can't do 2 into an air combo, I got the 2nd mappa off a few times but I think I needed to do 5P twice.
New questions, how do you guys do PB loops? I saw a few matches where the Slayer is just able to do more than one PB in the same combo by keeping them to the wall, what are some basic strategies to hit with the 2nd and even 3rd PBs? As well as some basic combos that lead into them. I tried a combo posted here by MacArthur Blunts I think where its CH PB into 5H into FB PB into 5H into FB PB into 5H into PB. I can only sometimes get that first FB PB off, whats the general timing for hitting it?(I tried on Sol and Pot so that might be why, recalling his post I think he did it on Robo Ky, character specific PB loops?)
At first I always end my air combos when the enemy is knockdowned with a 5HS. Is this a good idea? I'm thinking about it and I guess it would be better not to against a human opponent and instead think about my okizeme options instead? I guess if the hit will kill them or something but it's hard to tell.
Finally, ....crap I forgot it