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fkw12

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Everything posted by fkw12

  1. Try this one. It should work? http://wiki.livedoor.jp/ggxx_matome/d/%a5%a2%a5%af%a5%bb%a5%f3%a5%c8%a5%b3%a5%a2%a1%a1%c0%bb%b5%b3%bb%ce%c3%c4%a5%bd%a5%eb%a1%a1TOP @BMShoe Is your main, I-no? To be honest, I am really glad you could do that with a Standard Controller(You're very good by the way, at least in my eyes) You see, I-no was the one that really got me into GG in the first place. Out of numerous characters of GG universe (all very flamboyant in their own style which is one of the best aspects of the game IMO), I-no's design was the one that really caught my eye. As I progress with this game, I think eventually I'll want to play as I-no. You've shown me hope, it seems (heh). Thanks.
  2. WUT's 101 covers a good deal and it's all just about searching the forums (much work infact) for us Newbies. LM your guide covers more but I wished there'd be something that linked the basic information (WUT guide) with more advanced information. To me it seemed something was missing after having read WUT's guide then moving onto other vast inforation on OR threads. On Japanese Wiki, there is a guide for every character and a little part called 'learn xx(character name) in 3 days' and basically covers general information people should know with a certain character and as the days go on more difficult things are explained and shown. Gradually, after having read all 3days' people will get a general idea of that character, their strengths, weaknesses what to do in certain situations and finally combos (go to combo for newbs etc) I'll post a link. This page is OR specific. wiki.livedoor.jp/ggxx_matome/d/%a5%a2%a5%af%a5%bb%a5%f3%a5%c8%a5%b3%a5%a2%a1%a1%c0%bb%b5%b3%bb%ce%c3%c4%a5%bd%a5%eb%a1%a1TOP So I suggest information which would direct Newbies after they finish the MOST basic stuff. Impossible on a D-Pad I am sure.
  3. Thank you for the lengthy reply. I-no indeed seemed difficult to use after having checked her movelist a few hours ago (heh). Why is it that the characters I find appealing are not so newbie forgiving lol Anyway, yes I have infact gone through a lot of videos and found the sticking to Lv1 Specials mainly and actually USING the CC combo is more my style (though unorthodox). I was also surprised by the level of your skills (both as a tutor/competitor), LM. You're very good. Anyway, downloaded some tougeki regional finals videos and watched some to see how OR plays in a high level competition. Although I cannot follow their every move, I was beginning to understand a few bits here and there. I think my knowledge on basic moves are still very lacking. Little off topic, but I was in awe with how much damage Slayer deals (supers etc). If it is safe to say testament+Axl 'eat' away at a life bar, Slayer chews huge chunks out. Eddie and venom were just wow. Very relentless with their never ending array of attacks.
  4. oh it's tech-able. I see. Thank you KMoon. I shall refer to the first post and see how I go.
  5. Thanks again, I see. Hmm, so I have tried a throw>wallbounce>5S©>5H>j.S>JC>j.S>l1BRP combo and I can get it everytime. Now, is it possible to connect a j.H>j.D>JC>j.H>j.D after the 5H? OR moves too far back to connect the first j.D (after the initial j.H) it seems I can't JC after j.H? (corner)throw>wallbounce>5S©>5H>j.H>JC>... it seems 5S©>5H picks off ground. Do you have a term for these moves? (launcher? lol) I'll now go to the strategy thread to look into some wake-up options. Thanks HEdge.
  6. Thank you for your answers. BTW, is GG generally played like this? short gattling into Knock down then wake-up options etc
  7. Yeah, I found out the hard way lol OR combos are difficult. Made Sol's look like a walk in the park. People don't seem to connect CC with a combo (from the videos I saw) they preferred charging more instead? what are some other 'conventional' combos? Jam and Potempkin as a character don't really appeal to me. hmm. And I NEVER play as a female character in any game anyway (is that so wrong? lol) on a side note, I find I-no's design as a character very appealing. Anyway, combo stuff: I tried an air combo today, with about 10% successrate getting better- l1GB>Dash>j.H>j.D>JC>j.H>j.D>l1BRP I guess the trick to this is pressing the buttons at the right time not mashing one until it executes. After the GB, Dash and wait a bit (otherwise when combo begins opponent flies to the other side on the first j.H hit) then gattling j.H>j.D wait>JC>gattling j.H>j.D>l1BRP May I ask, which combo is the most often used when playing OR Something that doesn't involve JI (as I a such a Newb) and OR's BnB ground gattling is 5K>5S>2S(5H)>l1BHB right?
  8. thank you. Yes I figured out after 30 seconds of posting that 1st hit shoulda been a CH (tried on PSP) EDIT About the CC, Saw it on the Japanese guilty gear wiki, and it said if anyone is having trouble picking up the downed opponent try: 2[D]>(2)14]D[ with this method of input, it will bring OR with minimal recovery.
  9. 2D, 214D (CC) 5K, 5S© JC j.S, dj.S, j.HS, SV New to the forum, not entirely newbie. Played Sol for a while then decided on this Sol for a change. Anyways Since I didn't know any combos with this Sol I decided to try the first one on the list thinking it would be easy...how wrong I was. For the above combo, I can't seem to launch the guy in the air with 5k after CC like in LM's video. I keep making the opponent somewhat 'hover' not abling to connect with the j.S I tried more than a 100 times but launched the opponent like I should just 3 times I think. What's the trick to it? Maybe I am doing the CC wrong? or is it the 5k timing? Not a difficult combo once the dude is in the air but that's what I can't seem to do. Just hover.
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