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Posts
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Location
Columbus, GA
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PSN
JewdoSmash
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Playing AE? Discuss. Day-2 impressions: *Oni is free *Evil Ryu is good if his handler is smart; the boy takes damage like a pack of saltines. *There's no one thing about Yun that makes him amazing. But if SF characters used swords in AE, Yun would have all of them. *I might pick up Zangief or Yang *But Ibuki is still my main. *Buffs!
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Wha? Noooo! *sulks* See you all next week then.
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Sorry to bail this week. I have to watch my dogs this weekend while my parents are out of town. 100% committed to next Friday though, and Raiden's coming too.
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What's Saturday? [edit] Is it common for Rachel's BBL (632146C) to freeze the game? I started practicing her tonight and the aforementioned thing happened.
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I'm sad to hear you're leaving, but I'm glad you're doing what's best for you. Playing Gear together was mad awesome and we got to hype it up at Final Round together. I know you're not dead or anything, so we'll definitely meet again in the future. Take care and enjoy the whiskey in KY!
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Glad you're back in business, Chris! I'd be depressed if you dropped your favorite game for real. Never say die! Q: Know anywhere (online, preferably free) that I could find good sheet music? I'm picking up the ol' Ebony and Ivory again, and I know my Chrono Trigger music collection is gonna run dry at the rate I'm burning through it.
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Busy weekend; will have Tsubaki and Noel done before the end of the week. Thanks to everybody for their help!
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Good job! Which three characters do you want first? Of course, you're free to do as many as you like. I want to leave some slots open for another week in case other people finish and want extra work too. Love your enthusiasm!
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The mooks have arrived and translators may begin working at any time. Check the front page for more details. We still have plenty of room for translation volunteers, so raise your hand if you see something you want to translate.
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I'd recommend the Dazzle if you care about quality. [This] is the best I could get out of the EasyCap. There's a reason it's $10.
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Expected Skill: Volunteers are expected to be experienced with Japanese-to-English translation. Those interested should check [this sample image] from Carl's page of the BBCS1 mook to understand the difficulty level involved. Familiarity with Japanese fighting game terminology helps. Deadlines: No hard deadlines have been set, but finishing a few weeks before BBCS2's console release would be ideal. Putting the information into [those pretty tables] takes time. Once you are done translating a section, please send them to both shtkn and Bohemian Polka. Bohemian Polka said she'd be willing to be our editor so she'll be handling that while shtkn starts creating the tables. Commitment: Translators can offer to work on as many or as few pages as they like. For example, an applicant may want to translate the entire [system guide] or just the frame data for his main character. Collaboration: Translators are of course free to collaborate amongst themselves and ask questions. State Secrets Rule: Volunteers are prohibited from distributing scans and translations outside of the group. This is to protect the team's work from being compromised and posted on rival sites without credit. Once a translation goes live (i.e. posted in Dustloop's Frame Data section), the page may be freely linked. Distributing scans of the printed work is always illegal. If you are interested in translating a character or the system guide, please reply to this thread. ------------------------------------------------[update]--------------------------------------------------------- The mooks have arrived and translation will begin soon. Below is a small table that will track progress for each page. **NOTE** We have plenty of room for translation volunteers, so raise your hand if you see something you want to translate. Either shtkn or myself will send you a pm with further instructions. I will check the thread every day and update the table accordingly. Arakune - KayEff - *translation finished* Bang - Kotokot+KayEff - *translation finished* Carl - KayEff - *translation finished* Hakumen - Kotokot - *translation finished* Hazama - KayEff - *translation finished* Jin - KayEff - *translation finished* Lambda - KayEff - *translation finished* Litchi - KayEff - *translation finished* Makoto - KayEff - *translation finished* Mu - KayEff - *translation finished* Noel - KayEff - *translation finished* Platinum - KayEff - *translation finished* Rachel - Kotokot - *translation finished* Ragna - KayEff - *translation finished* Tager - KayEff - *translation finished* Taokaka - Ronove - *translation finished* Tsubaki - KayEff - *translation finished* Valkenhayn - KayEff - *translation finished* System p1 - title page, not used System p2 - rtl - *translation finished* System p3 - rtl - *translation finished* System p4 - rtl - *translation finished* System p5 - rtl - *translation finished* System p6 - rtl - *translation finished* System p7 - rtl - *translation finished* System p8 - rtl - *translation finished* preview pages online: http://dustloop.com/guides/bbcs2/frameData/arakune.html http://dustloop.com/guides/bbcs2/frameData/carl.html http://dustloop.com/guides/bbcs2/frameData/valkenhayn.html http://dustloop.com/guides/bbcs2/frameData/ragna.html
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Amaterasu can be played from just about any range effectively, and has a toolset that rewards smart play. On block, she has frame advantage on many of her normals, so she's not bad up close if you choose to go in. Arthur should be played [like this] but better. Spartan wins Round 1 convincingly, but fails to adapt when Mike Ross figures out his primary strategy. MODOK's really obnoxious to fight. His evolution shows promise, even if he feels a little awkward. If nothing else, he's a zoner through and through. Sentinel doesn't need any help with his merits, but as Public Enemy #1 the community has come up with a lot of answers to him. Tread with caution. Doom's pretty ridiculous; Plasma Beam H is one of the best beams in the game, and covering Hidden Missiles buys guard stun or forces some movement. I play him rush-style, but he's pretty flexible and would be a welcome teammate for Chris. If you choose Doom, I can show you some boss stuff, including a Doom Time combo for 900K that only requires 1.5 meter at start.
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Chris benefits most from full-screen beams, like Iron Man, Doom, or Storm. They make up for his otherwise lacking ability to punish assist summons. As for people that benefit from him, his assists seem best suited to zoning. Like any other projectile though, careful use can enable offenses as well. I'd say pick two fellas you already play that fit the bill. FR is only 4 days away! My final team is looking like any variation of Doom/Magneto/Iron Man/Wolverine. I love C.Viper and X23, but I'm not banking on learning them in time for the main event.
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I'll try to get to ATL on Thursday night around 8 if that's okay with Eshi. Going to play an extreme amount of MvC3 casuals before the tournament Saturday. Luckily I have some good local comp so I'm not going in cold. Same can't be said of BBCS or GGAC, haven't had any practice since December. Looking forward to seeing everyone again. If I can get my parents' car, I'll help anyone with a ride situation.