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Everything posted by 10stars
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http://userpages.umbc.edu/~esara1/LMF2MSJH2d.avi error downloading codec for that on my vista computer and my xp laptop :{
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Yeah i found that out by reading over the rest of the posts in the thread after you figured it out xD
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Are you landing the 5hs after the jackhound at all or no? If you arent your timing is just off, if you're landing that and then unable to hit the next 5hs, make sure you're doing it with L3. I'm also assuming you're referring to the chain of jackhounds/heavys against Robo ky.
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I'm having issues getting enkasu timing down still, any tips anyone used to pick it up :[ i cant seem to get the delay to a point where im used to it, and MMF2 > coin > jackhound > Mist isnt safe, i've been grabbed on wakeup so many times now i dont bother the jackhound mist attempts. Someone said try 2D(2) but the second hit is techable in training mode
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I can do the dash overdrive 4r5, but can you possibly upload a video with Input enabled of a johnny dash tk ensenga?
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lmfao about the tetsuo post
- 2,057 replies
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- humor wasteland
- not even funny
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(and 2 more)
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aww, well johnnys air throw bounce was too sexy for me to not pickup the jump timing to grab it :p The sol V johnny fight is pretty fun overall, but if someones spamming BB having a counter to it most likely makes them stop attempting it after they catch 2-3 coins or a few 6ps from it.
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correct, before Sols right arm cocks back (at the climax of his BB jump) he can be coined, the frames can be reacted to. However, if you're too late to react in the beginning frames before that arm moves, you can 6P a few frames right after when he cocks back (red lightning thats suppossed to be fire sits at his right arm until the contact point) 6Ping too early will allow a 6P whiff, which is why you should wait until you see him move what looks like two frames with the red lightning on his forearm, 6Ping the first frame will cause your 6p to miss completely and take a BB CH to the face. 6Ping the second frame a split second too early means that if he FRCs the BB then you're left open for a hit. 6P right before contact, and its a nice launch. If you're worried about the clash, hit 6P twice, if it doesnt clash, you still have plenty of free time to jump and do any combo. If it DOES clash, sols still in the air, and you have another 6P in his face, at this point (from my understanding) he has nothing he can react with as the distance/range a VV will go through johnnys 6P upper body immunity, this is assuming that the sol you're playing is incredibly fast and input a VV command during the 6P/BB clash. He cant stuff the clash/second 6P with anything, he can FD if he's fast enough, thats absolutely it. If you're in a corner and he chains a string of attacks and ends it with BB, you can jump during the coinable frames and grab him before BB hits you, which opens the door for a wall bounce / coin or a wall bounce 5k/MMF2 If you're out of coins, and have the reaction to coin him during the starting frames of BB, you can HMF1 him. HMF1 when his arm is already cocked back at the top of his jump will most likely lead to a counter hit for both players. HMF2 is much more forgiving on this timing, and unless you're pretty much already hit, you can HMF2 him out of the top of the jump, this also pushes away the FRC problem, however it can be FRC/FD if the sol is fast enough. A sol BBing a johnny with HMF3 deserves it completely. As well with the reaction to startup frames, if you can react in time to coin and you can TK Ensegna, it works as well, but only up until the FRC point in BB, if you start the TK after the FRC point, then chances are you're going to be hit. If the BB is predicted, (i mean, really really predicted) you can jump IMMEDIATELY after he starts the BB jump, and killer joker frc -> j.S -> dj.S -> dj.HS -> dj.D -> dj.Ensegna for 179. Johnny has many options during a BB, it really isnt as threatening as it looks after you play people that spam it. Sorry for not thoroughly explaining, i was on my laptop at the time. edit: Jo if he's 1 frame jumping and your IBing it, dont you have the time to jump after him and counter his jump with a grab? near a corner that effectively gives you a wall bounce for a 5K/coin or a 5K->MMF2 ensaku/mist loop.
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You tend to have to learn combos regarding to certain characters with Johnny from what I've picked up, you have to know ALOT of character specific stuff to be efficient with Johnny. He was really good in #Reloaded from what I've seen/read/heard, I wasn't that into reloaded. He's low tier in Accent Core but still a threatening character in many aspects. His average damage is kind of low in comparison to heavy hitters like slayer and potempkin. Divine blade got nerfed a lot from Reloaded/slash. And his pokes are pretty high risk for medium reward. Decent damage modifier, somewhat harder to juggle than other characters because of his weight. His ability to break out of pressure is very weak, 2HS and his overdrive are preferred but some characters like slayer can 6P around a wakeup overdrive or a predicted one. He only has one overhead which would be 5D, which leaves him at a disadvantage for mixups. tk Ensegna is nice for an overhead to a point, however if whiffed or IBd it can be punished rather easily. Jackhound for a forcebreak isnt as strong as something like Slayers BBU (Big bang uppercuts in its own world though) since Jackhound only has 13-15f immunity (i believe, correct me if im wrong). He does however have one of the best grabs in game, giving him the ability to get 90+ damage out on each character in the cast from it. His dash is both good and bad, it can avoid low attacks if timed correctly (such as Slayers 2HS) but it cant be cancelled by faultless defense like most characters dashes can. This has all been said in other posts, but this is my opinion on it. As stated before though, Tiers in this game dont matter as much as they do in games like MvC2, where tier fights are all that exists. From my feeling on playing him, his safe fighting zone is much smaller than alot of characters, where he tends to excel at midrange, being kept out of that range is somewhat easy to do. His corner pressure is where johnny wants to be overall, linking the right moves in a corner to crank a guardbar isnt always easy, but damn its rewarding to link 35HS, 6HS, HMF3, 6HS, Thats my name in a corner on someone thats been blocking for the last 10 seconds.
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I never see people abuse it the way i just picked up though >.> its like teching can be your absolute worse enemy
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Backdash the GF coin the BB, or backdash the GF HMF the BB, tends to work against the sols i fought, unless your in a corner, in that situation FD and grab when he lands.
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do any of the other johnny players use tech timing to their advantage in corners? Example: Corner: Throw, wait til opponent techs, immediate jump/grab land, 5K ->MMF2->Coin>IAD>(insertcharacterspecificiadenkasu) land ->mist Or Throw, Coin, enemy tech, super jump grab same thing. OR you in the corner, enemy facing, LMF2 (crossup) coin, opponent tech jump grab same link as before or enemy in corner, 2D - enemy tech, jump grab. From all the match videos ive seen everyone seems to neutral tech and then attempt a dash, if timed correctly (at least i havent been able to dash before the grab) you can grab before a tech dash happens making for a nifty setup into the corner mist "loops" This also will only most likely work a few times on an opponent your playing multiple times, because they can decide just to not tech or wait until the last tech frame, but it seems useful. Meh, maybe i have too much time on my hands?
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i got dcd in the pot match :l apparently if i get an aim message it dcs me completely
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Now i see tolik veden frenzy no in green and everyone else is greyed out >.> is that right or is something still fkt
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Meh, i can join #akatsuke on mizzume.net but not the gg channel -.- and you arent appearing in my ggnet window so i messed something up. Ive been trying to get this to work since 12 picture of my net screen: http://tinypic.com/view.php?pic=w0kmtu&s=4 QQ TEARS
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10stars | 10 Stars | New Jersey, USA | Delay 4 Also i was wondering is anyone on at 2:30 AM or is it setup wrong and im not seeing anyone online :l And am i retarded or is #GGXXONLINE not used anymore :8/:
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I watched that video about 80-100 times and picked up alot of stuff from it, he's a very seasoned player and it shows.
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Yeah, im using lv2mf. I'm also learning all my johnny stuff on a pad which is awkward to me since i learned mvc2 in arcades, as well as T5 and all the other fighting games i got into. I want to find videos of Suzume, his MCs are sexy.
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my hand hurts from attempting this for the last 6 hours And i cant seem to do the 5k - 5hs MC 2D
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4r5 corrected me, this does work apparently.
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Dont know if this is here or not but it works on slayer, my roomate plays him and i often find myself landing 5K in corners without coins already on him > 25% tension: K-HS>Coin>HS>MMF2>Coin>MSD>MMF2>Coin>Jackhound>Mist I dont know what the mist stance dash abbreviation is, so its MSD there. This definitely works on slayer in the corner though ^_^ Edit: Only appears to work on slayer because of his ground slide animation.
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So how far have you ever gotten in Survival Mode?
10stars replied to Blade's topic in Guilty Gear General
Regular AC 502 today with Johnny Reloaded to 800s or so with Sol AC+ i havent gotten around to playing yet -
Are there instructions listed on any sites on how to build a joystick from scratch? Either i fail or google fails, or a little of both because i cant seem to find anything besides "BUY OUR PARTS" all over the place. X-Arcade stick just isnt good enough, and the old T5 sticks are hard to come by and still arent what i have a feel for.
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TK ensengas tend to catch other johnnys off guard, seeing that johnny players know blocking low is safe for everything until a dust happens, with no other overheads tk ensengas rather fast.
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Does the FMSJH still exist on the American copys of Accent core?