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frtpunchsamurai

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  1. Don't waste your tension for fb ms loops unless their guard bar is quite full. But if you want your combos to be fancy then its your choice. Practice cr loop pressure. ps i didn't watch the whole video
  2. Carcass raid counters the H exe beast but if Testament's 5S counter hits, it can still be followed by badlands. ouch.
  3. Ghost summon - I do not think its very useless as it stops venom from using 2-ball combination. It is pretty irritating at first getting hit by ghosts but once you get used to jumping and running around its pretty fun. Zappa going under balls? - K>S + 2p does the trick here. So zappa can't go under this one....... to be continued g2g.....
  4. yep, we can't afford to get near that tank. -1:16 you should've won that round if 6p the ball, since j2d always clash with 6p too much use of K-ball and j.k'ing balls, predictable ball trajectory, predictabl teleports, too much jumping and you're too far from em. how the fuck are you going to win over potemkin if you only hit balls afar. he can reflect/slidehead all day.
  5. then airthrow
  6. In this matchup one ball won't be enough to slay this big guy. The more balls you have the better IMO. Any ball would do as long as you can hit it whether you're jumping or standing.
  7. In regards to zoning, i think the best zone balls would be K,S or K,S,2p,stinger aim since it covers both ground(3k) and air. Other balls good for 6P AA would be, k,s,p - h,k - k,p. Once she's far you can zone her ass and AA her if she jump. What's really annoying is the dolphin crossups. So the best option would be to jump guard dolphins to avoid crossups. Those fucking dolphins are fast as hell but the vertical dolphin H is open on guard and vertical dolphin H beaten by 5S.
  8. I never knew a glitch like that existed wtf.
  9. Yeah its a pain in the ass if you get DP'd with charged ryuujin. When i use jam i always DP>ryuujin just to get out of the corner. Low risk, high reward.
  10. Thanks for the info lolz @TITIFOFO I think its best to block kenrouraku just to be safe. if we screw up the timing we're dead. also beware of jams 6H(low invulnerability, other is vulnerable)
  11. Nope its not as bad as fighting millia. Since we can still zone slayer pretty well, we can avoid to fight in close range.. And we can pawn slayers ass with corner-pressure of course.. What really makes him anoying is his ability to punish most of our moves 5S, ball seisei, dubious curve, carcass raid with huge ass damage. The best thing to do is to turtle and zone him and make him jump(since he's moves are limited in the air, and we can AA him when he gets down to chip some tension and gain momentum). If he gets close, wait for an opening to get KD, duh~ Just like titan said, dont do any risky moves in melee battle.. Probably 2k,5P,2S is your best bet to escape... 2D? ... @TITAN cool didn't know 2s lose to slayer 2H, but ill have to confirm how accurate it is.
  12. @MCR yes, 2S ball presure is the shit.. doesn't spam SV? so he probably SV when you're in range or when you're poking with 5S,6H? when baiting SV its really not the best option to dash in then FD just to bait a friggin SV you know, unless you are fighting a SV spammer.. bec if you guessed wrong, its berserk time for OS
  13. @reaver We don't lose momentum when baiting DP, since we can just summon a kb or pb on KD then jump backdash jh the ball and hits OS's ass. So either way we still got the advantage. @cabinetsmasher who said that?
  14. lolz i forgot to mention a lot of things.. good thing reaver is here :D ed: oh i forgot to mention that 6P is a good CH trade against SV lolzz since both of you gets KD(tip of 6P). so i find it useful when you're in the corner, summoning Pball, 6p,pball,6p in the corner lulzz but you don't just spam it all day of course. you can follow it with a 2s ball pressure or anything that is safe from SV range (well assuming that OS doesn't dash SV)
  15. wow thanks a lot reaver, i was waiting for you to come here anyway, 2s-ball pressure is in our favor since we can wait for the jump/ib before going for another summon :D which venom are you talking about?? anyway, yess you are exactly right. you have to make the right choices or else your meatt XD works for me though since i can throw OS out after backdashing,, but i dont really do it a lot since its not really the best thing to do. i only do it in tight situations, like when im cornered.
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