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FoxSpirit

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About FoxSpirit

  • Birthday 08/28/1978

Other Info

  • Location
    Central Europe
  • PSN
    MajorHorrigan
  1. Many, many thanks, kro_
  2. Sorry for not answering the organisation question so long, Soniti, but yeah, kinda like Sophisticat's
  3. Ragna... because I wanted an easy rushdown character. And thankfully, Ragna definitely isn't hard to play. Now I learn Rachel... Catchair, George XIII. and that kickass Astral. Besides in videos you see that spectecular corner pressure, took my breath away. And definitely a change from Ragna... at least I have learned how to somewhat zone and catchair people so I don't get completely mindlessily rushed down anymore
  4. Is it okay that the combolist hurts my head? I can barely decipher what is supposed to work on whom the way things are presented
  5. Fact: Tao's Astral definitely needs a revision in the next part :sad:
  6. Yes!!! A Taokaka qualified and it's Denpa/Radiowave, the current no.8 in Japan in SFIV playing Sagat. Get hype much!! :kitty:
  7. Well, I'd like to add that so far I've seen 2 actual playstyles: -the common one, which uses a lot of C in all variantions and carfully goes for combos with some well paced, mostly safe rushdown -an extremely rushdown heavy style which confuses the oponent a lot. Get's the players hit randomly but usually in a spot that makes it extremely hard for the oponents to get a good combo in. The big disadvantage is that players also seem to have big trouble to hitconfirm and reliably go into combos. For me the uncommon style no2 has more potential in the end once players get better at adding a dash of safety and a far better hitconfirmation. The current common style, at least from my point of view, lacks a bit of the "surprise mixup". It almost reminds me of Ragna + dancing edge, a style which Ragna does so much more easily. Of course, maybe I'm completely wrong, I'll see soon
  8. Wow, very nice guide, thanks for all the hard work.
  9. Well, FAnime 2009 is over and we have a group pic
  10. Yeah, both vids were completely insane. The white Tao and the Rachel were also really great, but that v13... 43 hits, 10 second combos, swords flying everywhere... wtf?? Completely out there
  11. Okay, I already posted this in the discussion thread but hey, it also really belongs here: v-13 in round 4: http://www.youtube.com/watch?v=SPH8UgfJh9E&fmt=18 Watch and learn, my kids
  12. Let him be alone with his pain. ...also, that was some nice Carl in that vid.
  13. Hint: throw breaks in the corner are a serious disadvantage to the escapee. Not counting that Nirvana could probably catch you during the escap sequence... unless she quits movement once a throw is initiated.
  14. Well, you can only do the loop 3 times but it was never teched, the oponent just fell down after the 3rd rep... and yeah, after the loop fall down, no groundtech either. At least from what we saw. So I think the combo in the BnB will give you the loop in the end... or there is some weird limiter since in the vid, the other guy also feel straight to the ground. But the spacing after the dash seems perfect for the loop. Just my observations, though.
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