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GerVer

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About GerVer

  • Birthday 11/19/1982

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  • Location
    Puerto Rico
  1. Well im back, been out due to problems. Anyway, remember that thing, the unblockable... works, but a shit to pull out. Anyway i learned something out of it that may be usefull. The thing is that knockdown recovery is affected depending if the character was standing or crouching. for example, tested on ky, axls 6HS crosses up a knocked oponent if he was knocked crouching and also affects meatys follow ups and well thats all. I been trying some uses to it. And been working on some cross guard mess up set ups too. Well be leaving now then.
  2. Ill just do it, tell u how, ull test it and then.... DUUUUUDEEEE IT WORKED, AWESOME:keke:
  3. ... tension?
  4. dude, ill get it to work. And its not like Uriens. Its like i said, u force the oponent to switch guard direction, getting hit at the switch. Using the cross guard bug u force him to block a croos up and in the try another move will fill that space, getting hit. Is an idea but i think it might work but whatever videos do the talking.
  5. Not really, let me say it like this, the idea is to force the oponnent to switch guards, and he gets hit there, if he doesnt he gets hits anyway,,, doesnt makes sense damn, how can i explain. Its not that two things hit at once, is that one is has and is going to hit.
  6. I think u can combo that with dash momentum in the corner, but the 5s,5h,5s,5h bnb is really the best option. If u get him crouched 5s,5h,5s,2s,5h etc. And, has anyone tried with other moves. How do u know 3s just cancels into 5s or 5h?
  7. well, it happens with everything that you counter at the right moment and fb. It wont work against a frc gunflame or something like it. And yeah it can be used,but need to know with who and what. And I tested it, I mean supers, u cant get the same effect. so its not the freeze animation. What im trying to do now is see if he move is delayed or it doesnt cancels at all, like doing a frc option select into a special, get it? Anyway, I been messing with other stuff, Like cross guard and i think i can get some unblockables around it. But im testing my theory with Test but if it works with him, im gonna start searching for others characters that can apply it. I have to see how I eh set it up so I can tell u and u can understand me. U know, my english suks and im not good explaining stuff. anyway u know how u can block "unblockables", 1 frame block. Well, what if u could cover that 1 frame too, that would be a true unblockable... ah u wont get it, but when i manage to pull that down, ill record it and show u.
  8. Tested it. It only happens with Axl counter FB. And only on rc or Frc when they are canceled right after been catchd by the counter. It may be possible to pull it out in a match. Yesterday i was playing with a friend and managed to pull that out, he did VV on wake up and rcd right after the catch and i canceled to FB. It might be used against obvious things like Pot frc Hammerfalls, Rensens, and stuff like Slayers 6P that kind of frcs, maybe. But nah, its stupid.
  9. OH, u can "lol" in Dustloop? cause i wanna lol too.
  10. sure, but im gonna test out if it has to do with the freeze of the super, cause maybe that way that could happen in a fight
  11. Er easy, testing it. The normal counter without the FB has no invincibility. U can be stopped before the actual hit or trade with follow ups. And FB invincibility is doubtful, it can be stuffed by some by moves with long active hit boxes. Can get CH at the start, or trade hits by the end. Well the video is for sure, but for now try this. Ok, rec the cpu to do a 5K and RC it, u know put player to guard during rec and that stuff in training mode. Then, play it and use 623p to parry the slash and cancel to FB super before the 623p attack hits but do so exactly at the same time that the cpu RCs the 5K. RC and all the flashy stuff comes out but the kick wont get canceled and the super hits CH, the cpu side loses 50% tension and "romancel" comes out too, but no cancel. I think that the freeze time of the supers negates the RC or something, but i been trying to do something similar with supers and it doesnt happens. I tried it with someone and the same happens, so is not the cpu or training mode. But frc cancels, do rc have start up, it cant be. My guess is that, it gets denied. Edit.Anyway, the 623 hit been unblockable, is cool
  12. Hey, this is probably stupid and u alredy now, anyway, im checking up info and testing stuff for the Axl thread im working on for the Puerto Rico gaming community. So i was at 623P, checking some stuff and eh and false data and I just learned that the catch hit is unblockable and cant be slashbackd, and proved that its not invicible but anyway, the other weird thing and its probably useless, let me see how I explain this. Ok, lets see. this is what i did. I recorded the cpu, doing a normal on me and then rc and guard, so i play it back to see if its was unblockable. So then i did the same with the fb follow up, and its not but i found out that if i did the FB at the exact time the rc came out, not earlier or later, the RC flash comes out and the bar decreases but the animation wont get canceled. So then I thought heck RC have start up frame i guess or something, so i decided to try with frcs. I recorded the cpu doing a rensen one hit frc and guarding FD and the same happened if i canceled to super at the FRC frame. Hell, it even hits CH. I mean from catch to super, in how many frames it comes to beat a FRC. So i guess its a bug or something. As I said not useful, yet, but its there.
  13. Thats the best way, but learn to cancel at the hit point, cause u just tap 3s and tap s or hs. yeah buffered is the hardest way to do it but it does work. Oh and about blocking messing it, it doesnt. Practice with 5S till you can pull it effectively then go for 2S, its not really that hard if u do it like i said. Use the rc shorcut way. U wont get a rc if u do 5S,3S tap RC SHORCUT, etc. And yeah spacing messes up 2S, but u can use it and combo from a 2p hit from close distance. But that is "The Cancel", so practice
  14. ... O K. Any ill try and see how well i fare in matches using Anji. Im just looking for a fresh option since people got used to Pot and Axl, just in case pull out "unknown factor" then no more Anji and go for another character.
  15. Vs Slayer: Anji is surely at disadvantage in this matchup because of the ridiculous (maybe that's too soft of a word...how about ludicrous?) amounts of damage he can do if you do not guard correctly (and that also includes your guessing game at shitsu because of random BBUs).If Slayer has tension,attack at your own discretion because he can easily turn from being pressured to doing a combo on you.However,this matchup isn't as hard as May/Baike[finput][/finput]xl because you can actually get in on him a lot safer and keep him in shitsu pressure.You can also zone him relatively safely until you have the advantage(but it doesn't mean it's a big advantage at all). Eww, Slayer. Theres lots of Anji stuff for a BBU to be inserted up his ass. So u have to make that Slayer waste his bar on FD and others things. HAhaha Pot my main,but still, its with Anji i want to win the match. Edit. and what about Chipp?
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