Jump to content
Dustloop Forums

amnv

Members
  • Posts

    4
  • Joined

  • Last visited

  1. Dropped you a line on msn Marn. I am up for, well, going somewhere if you have the afternoon free. Edit: (My) English grammar is toptier
  2. amnv

    May vs Ky

    Hi, I am from Sweden and I am one of the, err, 4-5? European May players. Not really been posting much here since this section seems, well, very dead. Anyway, I thought I could share some of my May - Ky thoughts. Now, first of all, my "normal" Ky opponent isn´t top notch, but he is like me, on the right track (as in still learning). (Work in progress, personal experiance, can´t say this is FINAL or anyting) Openers -The occational greed saver comes out, I usually just block / instant block it, but I can rarely really punish it in a effective way. Watch out for the crossup trick though. -(Dash) 6P wins against his 5HS and far.S pokes, although this is a (naturally) risky move, you also get a high reward for this. -Slash vertical Iruka to counter stunedge. -5HS rarely scores a counter here, so I rarely use it, still, it could work depending on what pokes he is using. Long range -As you guys mentioned, hoopsets and pacing for tension, instant block and slashback (or "dodge") stunedge. Wait for his move, or approach with care. Your j.s shouldn´t hit at this distance, so don´t use that. -Dolphins (including hoops) may and may not help you get in from this distance. Middle range -You can 6p his far.s, again, might be risky, but just watch for what he does and it should be fine. Just don´t get hit by things like greed saver and of course, don´t overuse it. - j.S could be used if you are a bit too far away to punish stun edge with things like 6p, you could use j.s to get in. Both options are dangerous, but if you "see it comming" then it should work. Use sparingly since (again) his anti-air can beat most of your jumpins. - This was also mentioned before, but 3K could work at this distance, but don´t overuse it. -Watch for greed saver. You obviously don´t want to be in the middle of a 6P, 3K etc when this comes out. React to your opponent. -If you feel like you can spare tension, you can use a FB dolphin to get in. -Watch out for stunedge frc and such since this will counter many of the things you can do (and punish you in some cases). -5HS is stuffed by many things at this range. You won´t get a counter on things like his 2S so it might be a good idea not to overuse this either. ************ I´ll probably do more later since I still have a lot to cover. I feel like the close and mid range really limits your options and thus I felt like it was easy to write quick notes about that. Again, there are indeed more things you can do, I just feel like these things work for me.
  3. I made this when I was bored, only the case is original (VSHG). PS2 pcb, sanwa OBSF-30 buttons and seimitsu LS32-01 stick. I don´t have a decent camera, sorry about that. http://i43.photobucket.com/albums/e372/Amnv/DSC00033.jpg Edit: Oh right, I am out of red buttons, so therefore they are kind of pink....yeah:v:
×
×
  • Create New...