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Yoru13

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  1. Anybody have a pic of minazuki's color palettes? http://i.imgur.com/6sAvS.png
  2. Grand finals in the 2nd ranbat from Alaska. Made a lot of mistakes, but I'm still learning. Wish I could hit the lab for certain things. I still don't own the game, haha. https://youtube.com/watch?list=PLT1sLcW2RDhHkFeBDSnQgahYABC4QVz3Q&params=OAFIAVgK&v=rsX0R11QdjQ
  3. Thanks for the replys! I wish I could practice it. I don't own the game, haha. I'll try it out today at friends house. I can omb in corner no problem, but I gotta learn that mid screen.
  4. OMG. THANK YOU! Jump 2d huh. I'll try it out, thanks a bunch.
  5. Any tips on how to deal with her? Her j.b clashes with 2b. Spears. What do?
  6. After mid screen 1 more burst, how do connect the 2c? Do u just walk back a little? How do u connect 2a after teleport combo mid screen? I know u delay the 5d, but I'm not getting it consistently. Any tips on the micro dash would b great. What's the combo off of guymam? Is it only counter hit?
  7. Thanks sphinx! Sorry I was looking for specific things. Thanks for letting me know. =]
  8. Thanks a bunch! Yea I mean isn't there a pickup off of sb coup droit in corner? Or is there just a better follow up in corner?
  9. What's a good BnB that uses 1 more for more dmg? Off of 5a starter. What's a good BnB off of sb coup droit? It's corner only right?
  10. Thanks to every1 who replied. I'll try them out tomorrow and see what works best for me. The reason I asked the 5b question is cause I usually do 2b > 5b (1) > 5c > rekka, but on lower height the 5 b whiffs and leaves me in an ugly situation. 5a cause I guess ppl r trying to chicken block (which is a terrible idea in this game). I asked for 2 hits cause I'm bad and need an easier hit confirm. I'm sure u can get more mileage off of 1 hit on both situations.
  11. What combo would u do if u did 2b but it hits low (anti air) not the tip. After the 2nd hit. What do u do if u anti air 5aa? Basic stuff. I don't own this game. Gonna play tomorrow. Help would b appreciated. =]
  12. Oh, than nvm. Listen to mynus. He's got the right idea.
  13. I'm not tourney level, so my opinion might be wrong. But here's my observation. For the Rachel match-up: Yea, Rachel can get out of the throw loop, but it uses some of her drive. And when that runs out, Rachel's offense gets crippled, AND Carl can now start his throw loop. So unless the Rachel is near death, the Carl will go for the throw loop always. For AutonomousR: The biggest goal is so that when Noel drops her offense, the Carl player will use a Clap or make Nirvana move in some way. So when the Carl thinks it's safe to move Nirvana, R-1 does an air super to get a shit load of damage on her. If the robot's down, Carl is pretty much is done. Hope that helps or is remotely right. ^_^
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