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Everything posted by Gorehound
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lol, yeah that's what I'm afraid its going to happen. Mirror matches are going to boring at times I don't mind either that she's tops, hell we all been using her since CT (I started to main her during the Arcade Test location) so we are the veteran Litchi players Well on the bright side is that at least we will have more aggressive matches now since the whole Nu and Arakune long reach spam from CT was toned down lol.
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Damn, I really like that she can now do combos involving her standing on her staff, looks cool. I'm glad she became even better, but I hope it doesn't turn out to be a Litchi fest due to tier whores, especially those who refused to pick her in CT are now going to pick her in CS because of her tier rank.
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Yeah, I was surprise they got it so fast, AI was one of the last So Cal Arcades to get BB, but now they are the first:kitty: It's only a 25-30 min drive for me to AI:yaaay: Well I'm sure BBCS was not cheap, so they have to put it for 2 tokens, I'm fine with that, just as long as they got it in time. I like that Sega cab, they used to have 3rd Strike in that cab, then BB, then KOF12 (it didn't do so good), then BB again, and now BBCS.
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I shopped from that place before, very reliable.
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I was really surprise a Carl player made it 2nd, thats pretty sweet!
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Rachel: it was the first time the public in the U.S. got to play BB for the first time at AX 08 and I got to try out Rachel, she kicked ass and looked cool. Taokaka: same thing, AX 08 and had winning streaks with her:kitty: Litchi: She looked really cool when she was first announced and when I tried her at the BB Test Beta at Puente Hills Mall, I immediately loved her fighting style, not to mention she has TEH BEWBS:kitty:
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So it looks like Ragna and Noel are Rachels worst matchups! Anybody has any tips on Noel players, I'm still getting my ass kicked by Noel players, even the Drive Mashing Noel players since Noel's attacks and Drives have high priority over Rachel's attacks? I tried using her 2C and 6A but even that doesn't work well.
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Now that the game has been out for a while! Expect to see a lot of BB Cosplay by now and at upcoming conventions! Post pics of available BB Cosplay. Cosplay isn't active enough to warrant multiple threads, so all DL-related cosplay will go here now.
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Sweet It sucked that he let himself get beaten by CPU Hakumen. It looks like the announcer pronounces her name as "Nu" and doesn't say "13".
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You know when you look closely without her cyborg implants......... She looks like she is only wearing skin tight shorts:psyduck:
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Does the announcer pronounce her name as "Nu-13"?
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Sweet!! Now they can release that BB Mook with all character moves:kitty:
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Nice, he looks like a very unique character to use, especially with that star system it looks like he need a lot of work to master! I'm sure not only will V13 be toned down, but she probably won't launch a lot of her projectiles like her boss version!
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[CT] Carl Clover Tactical Discussion/Questions/Help
Gorehound replied to Alternate275's topic in Archive
Damn, that Noel player got Molested in the first vids:psyduck: -
Muchas Gracias Muchacho. I'll update the motion for that move right now. Yeah, everyone let me know what other changes to her special moves so I can update it.
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Sweet! Thanks for the update, I'll update it. That is a really weird motion for a super. It was a different motion when I played the test version, but she greatly improved in the final version. I really want to play her final version, but it's a 1 hour and 30min drive for me:vbang:
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[CT] Carl Clover Tactical Discussion/Questions/Help
Gorehound replied to Alternate275's topic in Archive
^^^^ I'm so glad Carl can know combo into a 3C:keke: When I was playing as him in the test versions a few weeks ago, he couldn't combo anything into 3C, I think the only one that combo into 3C before was his 5C, but that just pushes the opponent far. Sometimes I like to pick up the character from the floor with a 5C or 6B. And I just saw improvements in Carl's damage and how many hits to stop Nirvana:yaaay: I'm also glad that his 632146+C doesn't last forever if the super doesn't hit. I can't wait to try out full version Carl, I don't want to pick him again at Puente Hills. -
[CT] Carl Clover Tactical Discussion/Questions/Help
Gorehound replied to Alternate275's topic in Archive
Damn, I really want to try out the full version of Carl, the test version of Carl sucked so much. His 236+A/B wasn't all invincible, I mean he gets hit during the dodge. Oh yeah, his j.2C is pretty good, it's fast and upon hit he bounces off and toward the opponent if it's done in the air or on a fallen opponent, you can even add in a combo after he bounces the opponent. -
[CT] Carl Clover Tactical Discussion/Questions/Help
Gorehound replied to Alternate275's topic in Archive
^^^^ Question. Does Carl have good damage with his combos and attacks? Because in the test version he had shitty damage. -
I found out something cool. Litchi can also string a 2B into a 6A overhead attack, and the 2A Mantenbou hit has farther reach. Here is another thing about the 6A after a 2B. -It seems you can do a D Mantenbou call back attack or 41236+D Whirlwind Mantenbou since it thinks Mantenbou is in place.
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Thanks Now that is gorgeous artwork in her ending and the ending was long too
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It's very possible to be aggressive with Mantenbou on, that's how you nail them with her Mantenbou equipped combos It's mostly her 2B and 6B that are used for poking, her C attacks look like then can be used for close hits.
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It's all good -It doesn't really have any effects on CH, still does the same type of hits. -Yeah, 5D~D pretty much is press D to place, press D to call back and make the hit. 5D makes it go upward and 2D makes shoot forward. The animation is different with 2D, it looks like she is sitting down when you do a 2D Mantenbou place. -Good question, I haven't tried doing a Mantenbou bounce with Litchi on top of it, and I haven't tried jumping off of it too, I'll check that out when I play her again. -Yeah, the flame pillar only comes out on a weird set place, kinda how Dizzy's Ground Ice Shard comes out only on a certain place. It does not hit if the opponent is close to you. -Yeah, for some reason if she does an attack where the Mantenbou is off her hands/body and it takes a second to come back, she can do her Mantenbou-less chain attacks. Example: if you do her 6A which does an overhead and slams the opponent to the floor, her Mantenbou is placed down for a quick second before it returns to her smoothly, within that quick second you can do her Chain Specials. Update: From looking at the vids. I now noticed an improvement in Litchi's 41236+D~A/B/C -It seems that even if the opponent blocks the 2nd hit, the Mantenbou no longer fly's away from Litchi, but returns to her safely, it flew away in the Test Version, now it doesn't. It still fly's away upon hit, but if blocked it just returns to Litchi It also looks like her Punching Mantenbou is now way faster to activate. I wish I could played at those streaming fight vids, I could of schooled them all with my characters:kitty:
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It doesn't really do a Johnny wall bounce but here are the effects A = Upwards Hit *When Hit, it drops the Opponent on to the floor, I think I makes them bounce from the floor, I tried it once, looks like its mostly good against jumping opponents (Arakune ) B = Forward Hit *The second hit vacuums your opponent towards you. C = Downwards Hit *Ground attack, the 2nd Hit knocks and picks up your opponent in the Air, this is the one used for air combos. The 2nd hit of that special gives Litchi instant recovery, what I do if the opponent blocks both hits, I run close to them and throw them