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Gorehound

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  1. Sorry about that confusion, she Auto-Guards in her stance, so she won't do anything while in her stance when she Auto-Guards, but you can still press A/B/C after she Auto-Guard! Once it last around 2 Seconds and if you don't press A/B/C, she just goes back to her regular standing animation.
  2. Yeah, she is definitely the Bridget of the game with a little Jam and Johnny tossed in there. She has pretty good defense, her 623+D and her 41236+D~A/B/C are her best defense moves. 623+D is great at destroying Jin, Ragna, Noel and Arakune since its so freaking fast and has great when the Mantenbou comes down. You are going to need this Special against Arakune and you are going to need to do her Whirlwind Mantenbou as well, trust me:keke: It last like around 2 seconds before canceling and just close hits it counters. I even tried it on Jin's Ice Sword Projectile and it countered it as well. So far she counters standing and air attacks, I'm not really sure about crouching attacks though. Here is one thing I love to do with her: Do her 2D then 41236+D Whirlwind Mantenbou. Run along with the Whirlwind Mantenbou, it will protect you while it spins doing hits (the spin is covers a large portion), once it does the 4 or so hits, then combo doing her 2A 5B 5C 41236+D~C sj.B, j.C, dj. C 236+B~236+C Someone asked me before when calling Mantenbou back and if Litchi gets hit, does it still do a hit? No and Yes Calling back her Mantenbou while she is hit will not hit the opponent. BUT.... If you do her Whirlwind Mantenbou and Litchi gets hit, the Whirlwind Mantenbou will still hit the opponent
  3. This thread is dedicated to Litchi Faye-Ling (pronounced Lychee) and all the players who want to play as her. Post your Litchi info. Buttons Weak = A Medium = B Heavy = C Drive = D Here is some info on her Drive = Mantenbou (Manten Rod) Litchi's Drive is her Mantenbou (staff). When pressing D, she places her Mantenbou on the floor, pressing D again calls Mantenbou back causing one hit against the opponent who is near it. 5D~D = Mantenbou gets called back while going Diagonal Upwards toward the opponent 2D~D = Mantenbou gets called back while going on the floor. Jump+2D = Mantenbou gets placed downward on the floor while Litchi lands straight down. Jump+6D = Mantenbou gets placed Diagonal Downwards from the Air. Command Attacks With Mantenbou 6A = Overhead 6B = Forward Kick with Mantenbou 6C = Spins Mantenbou forward 3C = Spins Mantenbou on the floor to sweep opponent Without Mantenbou 6A = Overhead 6B = Forward Kick, if held down, she does a forward FAKE Kick. 6C = 2 Hit Overhead Specials With Mantenbou Straight Through 41236+D~A/B/C *It's a Johnny-like Mist Slash where she goes into a stance where her Mantenbou wraps around her and you immediately have to push an attack button to hit them with her Mantenbou. *It does 2 hits, the 2nd hit of A and C can drop or launch the opponent. *She has Auto-Guard when she is in her Mantenbou stance, last around 2 seconds. *After the 2nd Hit, the Mantenbou gets tossed and placed far away from Litchi. A = Upwards Hit B = Forward Hit C = Downward Hit 623+D *She launches her Mantenbou straight up and lands on the opponent if hit. This is one of her best moves, not only is it fast and does both hits, but you can add in an extra hit calling Mantenbou back. This move is the best move against rush characters. Without Mantenbou Three Dragons (White) 236+A Three Dragons (Green) 236+B Three Dragons (Red) 236+C *She can string all her moves in order on the ground, she can only string 236+B~236+C in the air. Mantenbou Placed on the Ground The Four Winds 41236+D *Calls Mantenbou back, but makes it spin like a Whirlwind doing multiple hits. 623+D 421+D *Makes her placed Mantenbou jump forward or backwards for better zoning. 63214+A *Litchi Jumps towards the placed Mantenbou standing on it. *236+A = makes her kick downward launching the opponent in the air slightly. *She can chain her 236+B~236+C while on standing on top of the Mantenbou. 63214+B *Litchi Jumps towards the placed Mantenbou doing a Pole Slide hit downward 63214+C *Litchi Jumps towards the placed and launches it Upwards. Supers 6428+C - Her Flame Pillar, heavy damage but the weird distance makes it a gamble to use. The Great Wheel 632146+D - (with Mantenbou) she throws a larger Mantenbou sweep distance, the Mantenbou spins, shoots straight up, and falls above your opponent. *The moment she actives it and when she is floating, you can control the direction where the Mantenbou shoots by pressing D and any direction at the same time, she can have it shoot as many times until she lands, similar to Milia's Special Orb Special Move. Thirteen Orphans 632146+D - (Mantenbou placed) She summons Punching Mantebou that stays in place slowly punching forward and does a spinning attack at the end, heavy damage. Some info -Litchi can double jump after doing a super jump. -She can't chain 2A into 2B with her Mantenbou on. -She can chain 2B into 6B, great for poking and 6B wall bounces opponent on counter hit. -If she does an attack where her Mantenbou is off her hands like 6C or 6A, she can do her Mantenbou-less Chain Specials for that quick second. -Litchi can chain a 623+D after her throw (B+C or 4+B+C) but you have to launch the special fast, she can connect it easier doing her back throw. Combos Here are some starter combos 2A 5B 5C 41236+D~C sj.B, j.C, dj. C 236+B~236+C
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