regarding Venom's comments:
I never met "plummets" (jH description) in english framedata before, should we use this very word?
Chip damage==Block damage?
And by the way, anyone has the idea what does "Hit stop 0" means (Dark Angel)?
Regarding *2, it means that when balls collide, they always will have the same speed, and both will change it's direction (split) unless hit by moves marked *2.
Charged stinger aim (S and H) comments:
"See %1 for more notes." => "See *1 for more notes."
Something like that...