I mean the 9 frames of throw invul you get when waking up from knockdown, and I-No's super has 9 frame start up. Do you lose it if you do a reversal or something?
When doing IAD after j.d, make sure you wait until you can jump cancel the j.d before you input the motion. You want to do the IAD motion as fast as possible but there's a slight pause after the j.d hits.
If you don't mind, can you clip the one I mentioned earlier?
5B 2C itsuuA 6Kote Haku Hatsu riichiA ippatsuA ippatsuB 2D j.BC land staff2 6C(2) itsuuC [D] j.C ]D[ airdash j.C staff2
Thanks for the answer, but I'm still having difficulties. After I hit j.BC, the opponent is too high to combo after. What should I adjust? Also, is there any difference between using 5d or 2d in that combo?
I'm trying to get the 2D combo down. I can get the opener but I'm confused how to do the next part in this combo.
[opener] 2D j.BC land staff2 6C(2) itsuuC [D] j.C ]D[ airdash j.C staff2 [ender]
When is 2D suppose to hit so that staff2 hits after j.BC?