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About Wolf Pup TK
- Birthday 04/02/1985
Other Info
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Location
Sunnyvale, CA
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PSN
WolfPupTK
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It would be nice to have SOME midscreen BnBs for reference. Transcriptions/notations are always useful for quick reference, IMO, especially if in the long term we annotate them with damage and heat gain for reference.
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[CS1] Top Hat Top Hat Top Hat Top Hat: Top Hat Top Hat (fedora)
Wolf Pup TK replied to Zidane's topic in Archive
I'm having a REALLY hard time adapting to Haz 2.0. Is there a guide to CS2 Hazama? I've been completely lost and have only found bits and pieces here and there which is difficult for me to put together. The few BnB/combo lists I find seem to be old and probably out of date. I'm also confused about what if any oki and blockstrings he has to utilize. Can anyone point me in the right direction? -
Wow, challenge #10 is both effective AND trolling!
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I have him, I'm just really failing at getting his combos down.
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I'm very confused about the [w]7C in some combos. Doesn't that dash away and break your combo? Are there any videos of this? Thanks! EDIT: I see in the basic combos #2 video there are a few uses of it. He dashes away then right back. I guess attacking out of [w]C changes your trajectory? I'll test it out later.
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I'm really sad to hear that. Not that I knew him personally, but still.... You'll be missed Zakiyama...
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Can you get a video of that? :D
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Great find! Can you wait for both hits of the 5C to land for extra damage? (Is that already included?)
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Good stuff! The throw, rapid, and especially super sections need more meat though, since it's a huge part of Hazama's game. I'd like to see some combos both starting with Jayoku and with Jayoku thrown in for extra damage. (And 100 heat combos, since that's pretty easy to get with Hazama)
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Oh! Okay, that makes much more sense now! I was watching without sound so I didn't hear the "counter!".
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At that point, Mizuchi deals more damage because of the proration, and the combo count was too high to followup after Jayoku. I'm surprised about some of the moves used though; Starting with 5A, using 6C... I bet it can be tweaked to do even more damage. o.o Also... can this work on non-tager? I -think- you can connect j.6D after Jakou if the spacing is just right, but I'm not sure.
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So I've been thinking... Maybe there is a way to break 8k if we can figure out a way to get 3 supers in one combo. I mean, Hazama does gain heat like a beast. I haven't tested anything of the sort, but maybe something along the lines of.... Jayoku (FC) > 6Dx3 > 623D > 3C > Jayoku > 214D~~C > 5C > j.Cx5 > Jayoku > 214D~~C > 5C > j.Cx5(or 10?) > 214B? I dunno, am I on crack? I just feel like there should be SOME feasable way to start with 100 heat and get 3 supers...
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Are there any specific vids anyone can recommend to watch to get a better handle on Hazama's frametraps and block-pressure?
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Thanks for all the useful input! In that particular matchup last time I played, I was suffering from a cramped seating arrangement where I didn't have elbow room to properly Jayoku. T_T I need to seriously improve my execution on that. I'll try to incorporate all the stuff mentioned above.
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Ugh.. I can't find where to retaliate during Ragna's pressure strings. The only gaps I can find are ones where he can easily DP to stop any punish, which makes for a far too risky attempt. This is a really frustrating match for me! It feels like he can just rush in blindly and he can always start from far enough that he doesn't need to fear being interrupted. I'm just baffled with this one. And whenever I attempt to punish with a 214D~B, it always seems to clash or outright fail. T_T