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A.X.I.S.

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Everything posted by A.X.I.S.

  1. oh yeeeeaaaahhh!

  2. oh yeeeeaaaahhh!

  3. oh yeeeeaaaahhh!

  4. I'm more concerned with dave having the right outlets for it you know. he has a comp and he has the xbox...his TV is the same as my bros so I don't think we can do it normally...now if we had a medium then maybe we got something.
  5. she has just been released a few days ago and people want to talk match ups...what the hell.
  6. yo skye is it possible for us to even stream the meets? if we do decide to we need to know dave's hook-up before we can even consider it.
  7. TK GH starts up faster hits lower and does more damage as a combo starter. for exchange it hits a bit later than standard GH. it should be more info in the 101 threads I think. Final Ultima is awesome... here ya go. "Aerial Gauntlet Hades" related woes Q: I see people in General Discussion and in the Combo List refering to a TK GH. What is TK GH? A: TK GH stands for Tiger Knee Gauntlet Hades. It refers to an aerial Gauntlet Hades performed extremely close to the ground via the command 2147B. It is a very useful technique to learn. Q: Why? How does an aerial Gauntlet Hades differ from a grounded Gauntlet Hades? A: Compared to its grounded counterpart, aerial Gauntlet Hades starts up faster (12 frames instead of 20), is active for longer (9 frames instead of 7), recovers faster (14 frame landing recovery instead of 15 frames + 14 frame landing recovery) and has a larger hitbox that hits both head and body attributes as opposed to just head. It can also lead into combos on a grounded opponent. Q: If it's so much more useful than a grounded Gauntlet Hades, then why not just do Tiger Knee Gauntlet Hades all the time? A: There are three reasons why a grounded Gauntlet Hades sees more frequent use. 1) If a grounded move isn't jump cancelable, you will not be able to cancel it into a TK Gauntlet Hades anyway. 2) Gauntlet Hades is technically active long before its hitbox extends in front of it, making the improved start-up time irrelevant against an opponent not immediately above Ragna. Because the extra height of the jump (as close to the ground as it is) means that Ragna has to be later in the swing to hit an opponent in front of him, a grounded Gauntlet Hades will hit a grounded opponent first. 3) Gauntlet Hades does more damage when grounded.
  8. thanks ryokoalways.
  9. lol introduction eh. I'm Axis and I am a troll. (I live under a bridge IRL.) I play blazblue, MvC, guilty and non-3D streetfighter...also have a love for KoF. my main in BB is tager and I sub haku ragna and bang and whatever I want in other games. In GG I play sol. also I know skye IRL and he is not free!
  10. shtkn makes those sprites.
  11. man I am hype...I'ma read troy's L2ASTRAL guide so I can CS astral all of you!
  12. lol casual power of trolling works once more. also heres rare footage of me in may (sandbagging month) of me timing out a online carl. lucky he didn't do the clap. you can also see me clearly trolling in some parts. http://www.youtube.com/watch?v=lsWdAL77jSY
  13. stop failing science. should have held that. also you could have RC'd the sledge and blocked the burst...and punished.
  14. unlike tager vs lambda you actually have mind games through the whole fight...hell you can actually get between the gaps or go slightly over him to summon the cloud, this match will never be as silly as tager vs lambda...sparkbolt is not all that useful.
  15. ara can turtle you know. I don't even have time to even go into details.
  16. next time more kool-aid.
  17. its pretty nice though. it adds untech time and leads into a combo. but depending on character weight depends on how high they fly up from it. telling you now on pot and robo ky its not worth it but damage is damage.
  18. hmmm...thanks. I heard quite a bit about it but I wasn't sure how it works. more evil shit for my ragna to abuse.
  19. anyways I was in training mode today with sol and figured out you can combo on a CH airthrow...max I can get from a SW loop on normal sol (assuming he has the normal damage multiplier.) was 164. wondering if CH airthrows is even possible in a real fight and if anyone did any research on this? if its no research I'll begin a right up on it ASAP, CH airthrowing just gets more damage off than a wild throw. lol I am such a scrub.
  20. anyone wanna go into detail with tager vs bang and tager vs lambda?
  21. resonance of fate is the best thing they made recently. and lol at your managing position gratz man. star ocean 3 could have been executed better and disk 2 shouldn't have been what it should have. hey wanna make things interesting!? link combo like in SO4. make magic actually good and do decent damage. remove addray from the game. make inventing cost less...so much less. and lastly make the ai less shitty. oh and remove loli's from game.
  22. I'm not on CS yet but some but a bigger grasp on fundamentals would help. also IBing the shit out of litchi's block strings.
  23. coopa what is this I don't even...http://www.youtube.com/watch?v=f6K7jm16mb8 you need some work buddy...and lol @ both of you doing american bursts and resets! my god who is this tager? this guy is fucking cash. http://www.youtube.com/user/AutonomousR#p/u/11/rw9uHCyrZOE what is this? even japanese players do it man. http://www.youtube.com/user/AutonomousR#p/u/42/MD9OIK9lUfY
  24. character design didn't suck...but the AI and the fury system was just dumb...added a element in a RPG that wasn't needed and WTF MP GOING TO ZERO KILLS PEOPLE OH SHIIIIIIT!!! also lenneth in loli form is just evil...and don't get skye started on kirlsa man. p.s: welch vineyard is hot. p.s2: fuck addray man I hate him! I never got the perfect squad because some musclebound fucktard with a booming voice burst in like the kool-aid man and steals my spot!
  25. first to do BE combo get free wins! seriously talk about this match up, I assume this match up is even more twisted than CT with the crazy meter build off a single combo.
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