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A.X.I.S.

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Everything posted by A.X.I.S.

  1. I wanna dispute this. vs rachel: 4-6. her zoning and lockdown is too good to be even ragna is a close range fighter and just like how ragna can ID through her pressure she can IB chair ragna's. also I wanna add that some of rachels block strings and pokes are safe even when you IB you still might night get it out. vs nu: its a 4.5-5.5 or 4-6 at the most, online nu is tough to punish but offline its not impossible to get in on her...just vary your approach and when you get in make the most of it...what hurts the most is her damage off her 2C and sword RC combo's. vs carl: 4-6. its too hard to safely approach him and if you make a mistake clap clap clap...also even if he isn't using clap then its still a slight advantage for him, he can also beat ID with his gear super. vs arakune: 4-6. this fight is painful, his air game is good and your only clear answer to his j.b is ID or a well spaced 6A, GH is a great CH tool in this match but if he guesses correct on a j.6A/B/C you gonna get cursed, just gotta get in on him throw out some pressure and pray he doesn't IB and run. vs hakumen: 5-5 or 5.5-4.5. gotta be real careful approaching this guy, ragna may have mobility but his blockstrings can get him in serious shit, in other words haku can hit harder than you and get corner if you play wrong also ragna can't jump in on hakumen and hotaru is something you need to respect hakumen as you get in.
  2. hmm so I see. I just got back into GG and man the CPU is wrecking my shit and doing FRC's on a controller is dicks. also I figured out on robo ky I can do 2D>2S>2H>j.S>SW and it clean hits. also noticed pot changes shit big time. thanks.
  3. me and skye live close to livonia but I live closer to dearborn... FYI I'll be at skye's that day so get directions for his house.
  4. my exp. vs ragna 4-6 vs jin 3.5-6.5 vs tao 4-6 vs rachel 3-7 vs nu 3-7 vs carl 2-8 with loop 3.5-6.5 without loop vs arakune 2-8 vs bang 4-6 vs noel 4.5-5.5 vs haku-men 5.5-4.5 vs litchi 4-6 short reasons why: ragna: he's basic he has to get in close to do good damage (lol) he has to be more than most people when it comes to pressure but outside of that he has a advantage over tager which is mobility and ID. jin: almost all of jin's moves are safe vs tager, he can practically run up and do whatever he wants and as long as he spaces himself appropriately and mix it up, he shouldn't have a problem. tao: 2A stuff's tao's drive but we can't beat her C pokes, but what we can do is IB some of her stuff and react accordingly, she can low profile some of tagers pokes but she can't do anything but CA or DD out of pressure. vs rachel: this is impossible or very close to impossible. rachel can block string tager to death with no wind needed, she can punish backdash by winding some of her pokes, her zoning isn't so great but we have no good defense options when she decides to starts an offense, get blockstring'd to death and eat 7k+ from BBL ggs. vs nu: impossible to punish, she has to make a mistake or not mash backdash or random poke to lose. vs carl with loop: hit confirm a 2A or CH 5C and you lose, even if you burst its too easy to get hit again, only way you can survive is if you manage to punish his approach and weaken nirvana. vs carl without loop: nowhere near as bad as the clap but 5C can make it hard for you to play footsies and his resets are deadly, tager has to becareful in other words don't get sandwiched and punish his approach and j.2C's. vs arakune: can't pressure him but he can pressure us, and he has stupid zoning...ggs. vs bang: only thing we have on him is damage but even then he has a safer approach and FRKZ kills us. vs noel: she gets the worst of it when she makes a mistake, even with meter she can get baited and destroyed off the most single mistake..other than that 5k haida off stupid and A spam is her advantage. haku-men: he only has hotaru and counters...anything else he gets the worse end of the punishment stick...unless he has meter lol. vs litchi: its hard to approach and we get it bad in the corner.
  5. that was some godly hit confirms spark... I was wondering how come you didn't use tsubaki, I like the hotaru mind games though.
  6. if you do MTW late enough it wil. keep in mind ragna's astral is invul until he hits you.
  7. to this day I lament the fact that I lost to pigg half as many times as I did because of a silly hit confirm. also rachel is bad too but she feels more doable than the other 3. and jin is borderline 3-7.
  8. I was meaning to ask what does the server upgrade bring? what new stuff are we gonna see? is it a list or something?
  9. sure lets invite 1 GIRL to a party with 4-5 guys in apartment with alcohol...yeah I can see the potential in this.
  10. thanks. robo ky and a.b.a makes me mini rage trying. gonna try this shit out asap.
  11. I think i can actually get on tonight, my bro's gf left and he doesn't play much...i'll try to make that appearance man.

  12. how do you SW robo-ky, I went to practice mode and just can't find a consistent way of doing it...thought I can do it like I did to pot but just couldn't.
  13. sad thing. sorry for her loss on that one...only in MI where people will get shot is when it affects people half way across the state.
  14. it was against tager...good shit. lol ara having terrible libra. I loooove taokaka! protalk: I can bring my copy of GG:AC if necessary.
  15. lol grendy I seen a vid when skye trolled you. good luck going against me.
  16. rule of DP: respect it or bait it. simple as that. also rule of double DP: do it! shit is cash. edit: if I had a bucket of chicken for everytime smooshman posts something dumb/whinny etc I would be one fatass greasy ass nigro.
  17. because your point doesn't make sense. even if it was -20 on block then it would still be punished the same way. get it!? as long as it above -15 everyone can kill you for it. also stensatsu is right, and you wanting more reward for a DP is pretty silly when A,B, and D DP puts out good damage on CH in corner. look at it like this: litchi's DP doesn't give out a big reward either. again your point is dumb.
  18. ^^truth. also me and skye easy mode IB offline.
  19. read the last few pages of this thread....from page 4-8.
  20. me best tager in america? count on it. also troy I'm going to skye's on the day of to save you some cash.
  21. alright! I have arived! smoosh your point is dumb, jin's DP's in CT was dumb, I'm glad they fixed that dumb shit. if you want better return than you better go suck ragna's dick for that ID. real talk: jin's C DP can combo but the timing is hella strict for a CH. also I know your not bitching especially since you got 4 fucking DP's. HEY EL KAY! HOW BOUT THAT TAGER MAN, LET ME HEAR YOU TALK ABOUT HOW FREE HE IS!!! seriously LK I'd like to hear your OP on it.
  22. I speak the truth and you know it man.

  23. 0:31 why did you let him summon a cloud easy like that? if you see ara jumping back step in, if he clouds then TK GH it will more often than not let you net a easy 4k for trying and you can block or AA in case its not cloud. 0:32 a a forward jump or IAD would be better, that GH was obvious and your lucky he didn't try to punish with a IB punish. 50ish don't mash tech when cursed and if your in the air please barrier block. 1:05 no full screen hells fang, also its nice to see you get punished for that GH...another case of jumping normally or IADing would work. 1:43 lol dead spike RC really? hells fang would have been safer. end of first round...if you did ID instead you would have scored a CH...quit mashing out your tech. -_- 2:02 your combo dropped because you didn't delay the follow up long enough. 2:13 airgrab moment 2:30 5D>GH is not legit...also 6A and 3C can be jump canceled, another thing he was commited to barrier jumping...grab that ass. 2:52 bellbug=hells fang, he's not controlling his bugs right...capitalize, also be less liberal in your movements when cursed...you want to strike when he thinks he's safe lol. 3:21 combo dropped because you have to do 5B>623D follow up in otherword's your too far, also buffer your stuff when teching, he didn't respect your space at all in that one. 3:41 bad ID! he was too far! 3:51 no just kill him he could have teleported and then you would feel like shit. when ara wants to zone you block out the curse while proceeding towards him, thats how I try to get to skye, not gonna always work as ara is suppose to be hard to catch. in a 6C>GH delay combo you can actually dash 5B>6A in some cases. pretty much the match in a nutshell, your ragna is a bit messy.
  24. tager: akira and yuumura. hazama: artei i think and zakiyama is not on the list. jin: conan lambda: minori.
  25. I got the first game on ps1...in my room. this game makes me rage.
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