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A.X.I.S.

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Everything posted by A.X.I.S.

  1. But Roldy is a girl. Roldy will be found filled up with man jelly in a dumpster on dexter trying that.
  2. You don't get out the car and say hi.
  3. I like the item arc's pan/missile/cat hammer/hammer all have different speeds, arc's, and hit boxes. When installed the arc and hit boxes become different as well.
  4. You wanna go ghetto go Seven mile or just to the east side of detroit. I assure you you will get shot or jumped by the local niggas.
  5. Best/Worst mirror ever! Discuss why. Tager mirrors are amazing in how easy it is to win/lose. Not kidding whatever you think is stupid is probably smart and vice versa. This is a test of how smart you are or think you are and how amazing your reaction and yomi are. Objective: Defeat your evil robotic counterpart. Reason: Because he took your mexican sidekick. Far range: VTC and walk forward the usual things. Do not High jump in! I CANNOT STRESS THIS ENOUGH!! Medium range: 2D could work, will lose to backdash. 5D/j.D/5C are your only tools here. Close range: On the defensive you are gonna guess, IB guess, or just get hurt. Never gadget finger in this match, it's a horrible horrible idea. On the offensive leave no gaps and use 5B>4D or 5C>5D to gain magnetism and return to neutral. Never use charged 6A in neutral and use MTW as your reversal. Extra stuff: 2nd MTW always win. 2nd 720 always wins. 360A beats 720. 2C/AC are free AA's on a high jumping Tager. If you are at frame advantage then chances are whatever you're doing first will lose to the other Tager doing the same thing. This is why you do not do gadget in this match. Normal things: footsie footsie (5C, 5D, and j.D for pokes mid screen.) tick throw unpredictably Tager specific combos should be done. Have fun, this is basic knowledge weee!
  6. But all those combos are optimal or just off certain confirms. Oh and some combo's are harder than others, I didn't list every possible combo, only the optimal ones.
  7. 1 Arakune video added.
  8. Do you know how to get Mauve's pc tool to work. Oh yeah! Where is my wanko route.
  9. Edited grab combos and added air grabs. I added Numerogaijin's damage values. Numero FYI I changed the order of the combos and added a few of them so if your list and whats on the thread doesn't match then you know why.
  10. Tao's crouch walk beats our 5A so don't be obvious with it. 5B is a good poke. If you are in the air do not whiff anything unless you already tested the players reaction. If you get caught by Tao IB barrier or wait for a chance to mash out.
  11. Nah Tsubaki just needs a buff or two.
  12. One day at a time young warrior. Take your time, only a hour or 2 of training is good enough for you.
  13. If you use 2A for the unblockable it's air tight.
  14. Better thing to do. Do a 5A to check if he is trying to jump out or poke on gadget. If they do led ley then your 5A whiffs and you churn grab or 360B.
  15. To me match ups didn't change much. Ragna feels the same. Makoto and Hazama are easier. Tager is harder.
  16. You gotta land only 2 hits before heart car for you to get two 22C's in a combo, it has to be 85P1 or higher. Edit forgot: this only applies to using bubble, you can do it off a air confirm though.
  17. You are pretty solid, but I do have my peeves: You are actually solid, tourney nerves made you drop things but that is fine. You were really really passive and I felt that you could have stuck better stuff out, you made some interesting decisions and I liked it. Not everyone can block overheads consistently, especially not in a tourney and I saw you try but you got hit standing. You really crumbled when you didn't get those situational punishes. Your combo game should level up seriously, I want more good things from you. I really want you to improve your mix up and pressure though because they hurt you more. Now lets talk about some other things: CH J.C>J.C>AC works well but you dropped it because you didn't delay the second j.C. You can do this instead: CH j.C>j.2C>5B>5C>6A>AC, yes this will pick up even when you are really high. If Ragna ever does 5C point blank and you IB it and have meter then you 720 him, If he is magnetized and he thinks dead spike is a good idea then you 720 him, If you block GH you 360B/720 him, If you IB a air approach and you know he's a bit too high 720 him, He is scared jump out of mix up? you 360B/720, And finally if you back dash something risky and he is point blank you 360/720 him, 5A is good but you want that damage, solid unburstable pain! Now as far as match up specific stuff here's some things you should know: As a spacing tool Tager's 5D is not so good and neither is 4D, those usually get beaten by Ragna's normal's unless Ragna isn't spacing proper or is too hasty. J.D is useful though but you gotta learn how to use it. 5A is great when you stick it out early but 5C is just to beat out IAD's and approaches when used early. Sledge dead spike, you can be late on this.
  18. She lives 30 minutes from a well known arcade. Also they have a AH3 scene...why? I have no idea.
  19. Murki support your scene. If you don't....
  20. Godlike thread is gdlk.
  21. Toasty that won't be necessary.
  22. LUNA BRING BOTH OF YOUR STICKS OR I WILL IMPREGNATE YOUR FACE WITH MY FIST! AAAAAAAAAAAHHHHHHH
  23. To those who are coming: Bring TV'S AND CORDS! BRING GAMES! I AM NOT BRINGING MY MONITOR! I AM SERIOUSLY NOT! DO NOT EXPECT ME TO! DO NOT ASK ME TO! THIS IS JUST A CASUAL VISIT BAKA!
  24. Skye what room are we using for casuals tell me now!!
  25. Thank god, sadly they are trying to get rid of unions in some places.
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