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dirsian

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Everything posted by dirsian

  1. im not quite fluent yet, but my japanese is gettin fairly decent and i'd love to have something to do with it, so count me in
  2. rezzing this thread for help... this matchup has been pretty brutal to me... i am roughly on par with the rest of the group that I play with, and can win ~40-60% of the matchups i play... but this one just demolishes me... I can be on the top of my game (which isn't very good, I don't MC enough, I can't Enkasu worth a damn, I can't wavedash, I very occasionally miss a TK Ensenga), and still get DESTROYED.... i've won maybe 2 matches out of 40 what should I do/work on/look out for that hasn't already been outlined in this forum? It doesn't help that my other main is ABA, who shares Baiken with Johnny as BITCH character... and at least ABA has danzai
  3. I picked up Litchi today (my 2nd time back at that arcade in Houston, Planet Zero), and I frikkin love her. I have also come up with a few very unorthodox combos off of counterhits that i'll post here after I figure out exactly what I mashed =D. (Uh oh, looks like this thread has grown since I last lurked.) Looking at the vid's up on youtube, it also looks like I spend a LOT more time staffless than those japanese players do... What's up with that?
  4. Not sure if this is the right place to put throw combos up for critiquing, but here goes: All of these were done on Baiken, as that's the bitch my friend plays. Midscreen Throw I really feel like there are better options that i just haven't figured out yet -> Damage? throw -> jS djSHD: I've only gotten it to actually connect once or twice -> KD / Keygrab throw -> dash cS fS 2S Keygrab: Landing the fS is really hard, i usually just do cS 2S Keygrab Corner throw I'm pretty happy with these, but i feel like there might be something else out there that'll net me a double keygrab throw -> jSHD Orbs |> jSH Orbs: Can I actually get the 2nd jD in somehow? 669 wasn't doing anything for me throw -> jSHD Orbs |> jS Keygrab: Once again, I feel like somethings lacking here Any tips/suggestions appreciated.
  5. ABA's Normal Mode Overhead Kick... 236K, what is it for? Can I combo it into keygrab afterwards? Do I have to FRC it? I have yet to find a use for it other than "HAHA, I pegged you when you were blocking low" Really, I only use this move at the very end of a match when my opponent is dancing around with a sliver of health, because noone fucking expects it (and its america, noone blocks high, self included) tl;dr: Normal Mode 236k, what do i do with it?
  6. ABA's Normal Mode Overhead Kick... 236K, what is it for? Can I combo it into keygrab afterwards? Do I have to FRC it? I have yet to find a use for it other than "HAHA, I pegged you when you were blocking low" Really, I only use this move at the very end of a match when my opponent is dancing around with a sliver of health, because noone fucking expects it (and its america, noone blocks high, self included) tl;dr: Normal Mode 236k, what do i do with it?
  7. Bringing this thread back from the dead... I've been working on my ABA a bit, as work and school allow, and shes gotten a bit better, but I'm lacking in a few areas, namely Oki and blockstrings. so, what are ABAs oki setups, and what are y'alls favorite ways to get the opponent's guard bar maxed? tl;dr: just read the effin' post, its like 3 lines long!
  8. Recent developments include me pulling off the whole (Corner) 5K cS fS(1) 2H, 2x Orb loop, although the opponent died after the 2nd jD.... but he started at ~50% Normal Mode 5H goes into 6H !? I'm also pretty sure if the range is good that 6H can also be canceled into a keygrab... Anyways, more followups I'd like to know: My friends, or at least the ones who play GG, like to use jump ins a lot, so I find myself landing a lot of 6Ps, but I have no idea how to follow those up, and I feel like I'm letting them get away relatively unscathed. I also end up getting my friends with a hcfK in the middle of a blockstring often enough, but I have no idea what to do when they bounce up a little like that. tl;dr: How do you follow up CH / AA 6P [Moroha] or a non-blocked unblockable?
  9. It seems I've been having the same problems as you, Ragnarok. My matches against friends these days usually comes down to whether I'm able to switch to and from Moroha mode. If i get the transformations off, I usually win. If I get denied entry to Moroha too long, or fail to get out in time, I usually lose. I've been watching some Dio match vids on Youtube.... he's inspired me some. Also, lol, Danzai > Burst. My two BnB's I can fairly easily land now are Whatever -> 2H jS-H-D Orbs [land] cS 2S Butt (keygrab) I have yet to figure out a decent way to follow up CH jH (opponent on ground). I land it so often that it feels like I should capitalize on it more. I've been playing around with CH jH [land] 6H JC [some air normal], but the opponent keeps ending up too far away from me. In a corner, i go with CH jH [land] 6H 2S Butt... I think in some of the Dio vids he relaunches OTG opponents with 2K, but I'm not sure. tl;dr: How do I follow up CH jH? (or, what does floorslide combo into?)
  10. Hooray, today I did my first 1.5 rep orb loop! Cranked guard bar, CH jS |land| cS fS(1) 2H jS-H-D Orbs |land| 9 jS Keygrab (since I noticed I was literally out of meter after the Orbs) Apparently the problem I was having was that I was jump canceling the 2H too _early_... Ill probably spend another day or two getting this one down pretty solid then move on to a ground combo. Also, Ragnarok, how are those Moroha mode throw combos going for you? Until I learn a few proper ones, I've settled into THROW cS 2S jS djS H/Keygrab. Works on everyone I played against ('bout half the cast), does OK damage, and is easy. Also, I'm looking for crossup ideas, esp. for okizeme. Right now, I usually superjump waay above them (so that they're not on the screen), then meaty jH down onto them. Occasionally I butt back and forth (although I have been playing against Robo-Ky a lot recently... damn slow getup). Lastly, I had a few hilarious moments today. 1) Normal mode 6H Robo-Ky THROUGH his [otherwise missed] Explosion super for a 'victory screen' of me being hit by a 20-some odd hit combo. 2) Repeatedly, Danzai > Robo-Dash/HOS Charge Burst. Fuck you, invincibility frames. 3) Guessing right on 3 Faust kancho supers in a row XD. (I didn't feel too bad, he had gotten 2 meteors and then a potemkin in the previous match. That being said...) 4) EX Danzai > Robo-Ky 5K spam, Meteors, Going My Way 5) Pushing a slow-getting up RK to a corner (with my dash), then punishing his throw attempt with 2H->lulz
  11. I just managed to get 1 rep of the orb loop perfectly off on my friend's Potemkin when he had a full guard bar... X_X A.B.A MAD, A.B.A SMASH! ... that reminded me of why I decided to pick up A.B.A That being said, I can't get the orbs (or the jD for that matter) out most of the time. I've narrowed it down to A) I'm not starting JC / jS fast enough out of 2H OR B) there's a bit of a delay after the jS before you're supposed to jH. I suspect its A, and if that's the case, I guess I'll just go practice more.... Also, any advice for a decent Moroha dust combo? The only one I can find the the ID, which I can come nowhere close to doing consistently. My current half-assed one is jS jS jP-S-H-D [keygrab] Thanks y'all.
  12. One of the wierdest things about the double keygrab was that if I tried to input the second hit as fast as possible, the second one would whiff, but if I waited just a teeny bit, I would land it. *shrug* Also, for the jS-H-D, Orbs loop, am I right in thinking that the orbs should be done as low to the ground as possible? Also thanks for the advice.
  13. I'm a scrubby A.B.A player and I'm much worse than [it seems like] everyone on these boards. Anyways, I'd like to know how to follow up a couple of moves. Danzai I currently do Danzai -> Danzai or 6H, but that ends up with them far away, and I need to get in close again. fS poke -> 5H -> 236S -> 46S -> 63214S [FRC] -> ? I don't know any way to continue this combo. I've RC'd the 46S and done 66 -> 5H -> 236S 46S 63214S 6H poke I know its JC able, but I dont know how to follow this up. IAD air combo maybe? Also, any tips on executing the air super? I have an extremely hard time with that one.
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