Jump to content
Dustloop Forums

NerdJosh

Members
  • Posts

    339
  • Joined

  • Last visited

Everything posted by NerdJosh

  1. I take that back.. today is a good day.
  2. I was discussing slash faust my bad.. I'm not playing ac faust till after evo.
  3. It's a bed pan and you know it!!! To the man who had problems with overheads during block strings... this is not true! When setting blockstrings up emphasize on poking with 2p/5p till you're pretty much out of range to do it anymore, this leaves you at a good advantage because one you're in a perfect scenario to counterhit you're opponent(2s/2hs/5s/run up 6p/j.2k), two if you know they're going to block it gets fun... run up command throw is scrubby but it works at times.. personally I prefer 2s-> j.fdc2k falling k for if it hits i can land for a 5p(!!!)-2d.. if they block i can jc the j.k for a quick j.2k. If you get your opponent afraid to jump or reversal then thats when the 6hs comes in handy, this is why poking with 5p/2p is so deadly, BEWARE OF GAPS(CH 5p->2hs MMMMMMMMMMMMMMM)! Falling fausts just make the setups even easier, but I'm sure I wouldn't have to tell you that.
  4. Gap and Abercrombie? Thats low-tier! YOU GOTTA SET HIGH! Prada, Dior(not war!), or even settle for Louisssssssssssss.
  5. Who is the dreamiest Guilty Gear Player??? :O:O
  6. YOU MEAN YOU GUYS POST THIS AS I AM AT AN AC TOURNEY!? When my AC tourney match goes up I don't want any criticism, I had to play the game with no knowledge at all. Though I have to say I am loving this game and faust in this sequel!
  7. What do you guys use against a running sol, I like 5s/2hs but sometimes i'm not clutch enough and they end up coming in close enough of 6p/2d(which beats 2p, reminds me too much of slayer 2hs :blue: ). Should I push it to the limit with a 5d or bite my tounge and try 2s? I'd test this out at home but I don't have a ps2 at college... Also on the jam matchup ... mixing more 2k's in instead of whiffing 5ks is highly effective in between poking. If she goes for a charge or an iad it's almost guaranteed counterhit everytime.
  8. I remember Kenji or some serious member talking about if you fd and ib at the same time on the same frame you gain properties of both. The only drawback is that it has to be timed perfectly on the first frame but I was wondering if this could be confirmed? I don't care how practical it is, just wondering if this exists in the system.
×
×
  • Create New...