It's a bed pan and you know it!!!
To the man who had problems with overheads during block strings... this is not true! When setting blockstrings up emphasize on poking with 2p/5p till you're pretty much out of range to do it anymore, this leaves you at a good advantage because one you're in a perfect scenario to counterhit you're opponent(2s/2hs/5s/run up 6p/j.2k), two if you know they're going to block it gets fun... run up command throw is scrubby but it works at times.. personally I prefer 2s-> j.fdc2k falling k for if it hits i can land for a 5p(!!!)-2d.. if they block i can jc the j.k for a quick j.2k. If you get your opponent afraid to jump or reversal then thats when the 6hs comes in handy, this is why poking with 5p/2p is so deadly, BEWARE OF GAPS(CH 5p->2hs MMMMMMMMMMMMMMM)! Falling fausts just make the setups even easier, but I'm sure I wouldn't have to tell you that.