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Blackhearth

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About Blackhearth

  • Birthday 09/17/1983

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  1. I think he is high in the lower high section atm(B+?) his pokes are really slow, 6p lose with air crossups and 2p CAN'T HIT EDDIE LOL. he lose trades at mid range with a bunch of the cast with pokes faster than his owns. The needles are meh and easy to maneuver around them without yrc, the ball needs yrc to throw it safe during pressure. the air dash is a mix of feelings, for one side can surprise the opponent by how fast can reach them but can be easily be punished at short distances and is only useful to escape the corners with a SJ. The masogauge is crap and most of the times can't detect the yrc input. He wakeup timing is weird, a lot of times I find myself doing BS or any reversal to see Raven standing doing nothing. His mixup game is scary, not godlike like millia or zato but he had high chances to break someone defense with his dash cancel. He can easily bait BS attempts . Aerial combos are plain simple but with knock down that can convert in ball+dashcancel mixup. The command grabs are slow but can cash people of off guard (be ready to yrc if you see nothing happens) Overall I feel he is like Bedman when he was released, so I guess they are gonna buff him a lot but nothing broken, also he eat tension like a monster and we need more Top JP videos from him, Kazunoko already grasp the idea with him but I think there is more room to see awesomeness with the crow, also his is not easy to use, the airdash cancel had so many routes that you need to call the right answer constantly (from messing the dash cancel with J.K or j.S to wiff j.HS to instant j.K, to bait pokes etc etc.)
  2. People I need a little help with Zato-1 with the unsummon during dust. I tried several hundred attempts but failed miserably, I feel zato is glued to the ground or he unsummon with a slowspoke speed. I saw tons of videos and I saw that there is a dash involved in there (kinda similar to slayer pile bunker loop)but is immediately cancel with the unsummon animation giving enough time to land 5p,2p and start all over with a dust, summon or whatever you want. What is the trick behind it?
  3. 5.P not hitting crouching opponents is the biggest "fuck you, thats why" in the face to any Pot player....being a useless button again aside for cashing someone in the air since 6.P work randomly at times.
  4. 2.s Vacuum. Chompkin need moar grapple gameplay and less silly stuff like trishula "apparently" meh buff stuff. And bring old 5.P AC+R version and cancellable 2.D, that all. They can nerf tension gain and stun 6.HS for all I care.
  5. we can hope for an update on Potemkin right?..... RIGHT? ;_; I mean, everytime I enter this tread I go out with a sad panda face. Eddie is already bullshit tier in Ogawa hands, Potemkin is struggling to FIND SOMETHING DECENT TO DO(saw that po vs axl video and the damage axl did on Pot is retarded) :v
  6. Yeah, he is pretty sure Tager tier by the moment. I still dont get what they wanted to do with Pot, its like "hey let screw Pot big time cause were are tired and we haven't any better idea for him, so let put him back to his #R days but nothing new and let fuck him a little bit". Hope Potemkin don't turn into a turd, even in the hand of FAB a turd is a turd no matter how much you rub it to make it shine.
  7. What about Pot YRC, he can use YRC during Pot buster? like the one in AC?. Any scary thing or funny thing discovered with his two new moves?
  8. What about the timing? is the same like the old one? or you just can YRC any time during the animation?
  9. the new HUD looks horrible imo
  10. :gonk:yay now pot is nerfed to the ground......
  11. meter gain was cut to a 25% from the original ecuation without the heat extend, with heat extend we probably gain a little more but we throw the opponet far from us and that is not the idea. the loop mirror needed at least 35-40 tension to fill it with Heat N. x2 but never gave back the total tension spend. APb need at least 50% and who are we kidding, in tournament and "serious" matched you cant blow away that tension with our current meter gain and to land the combo to the APB, or APB loop we need to work our ass more than ever(like in the R# days), the easy way to do the APB loop is in the corner, But without footage from Top-pot players we cant say how our meter gain react to the changes and how often we throw the opponet in ther corner for the setup. From the videos I saw roboky can do some huge damage (but still I-no and Jam have the upper hand rigth now,and Slayer can still do retarded damage.......actually is venom the most retarded with he new super....lol balls bouncing everyehere I saw some interesting thing with testament in the vid and the damage he score was nice and it could be more if he would be able to catch the opp from the tree relaunch) but Justice is far the worst Character rigth now
  12. I was re-reading again and made a mistake, heat knuckle tension gain got a HUGE nerf.......the heck??.....why do I feel, whe got only nerf and nerf and a stupid gameplay change? now APb loop feel irrelevant cause whe dont have the tools to generate enough tension, and we lost so many options and we not gain anything. the interrupt in judge gauntlet is stupid, why would I lose 25% tension in a mind game situation with no reward at all?you can do the same with hamerfall break for no tension use. Really, we got a Pot from the R# days if things keeps like that. =edited= Well we gained one option, but not sure if we can get it done. In the loketest potemkin can hit a 6HS after a SH cancel and do a mega fist, I noticed that the opponet is launched very high in the air after the 6HS so teorically we can catch them with 2S or 2A after a hammerfall break instead of mega fist. Still I dont like a bit the changes so far.
  13. slide head can connect after a knockdown gets higher float during hit, longer advantage can be frc'd after the quake ?? Can we connect SH after....dunno Heat knuckle? or 2D o whatever crap with the same purpose and then catch them with the frc? hammerfall reduces guardbar by 12 can be frc'd 1 frame after the active time untech increased from 18 to 20f attack level reduced to 4 hmm they remove a bit the gain of the guard bar after a hit during defense, no big deal. the frc time feels weird (well form r-ac they changed the time now changed again, I suposse the time now is rigth after pot "touch" his fists?) hammerfall break can be frc'd around 5 to 10 frames the point in this? heat knuckle tension gauge increase changed from 0 + 6.0 x 2 + 24 to 0 + 6.0 x 2 + 6 can be frc'd when whiffed from 24-25f Finally good news, since we lose our main tool to gain tension (SH) (and still bitching about that) now we can do some combos that finish in HN and proced to play R# style with the changed on PB without worry to much about our tension(I HATE THE FRC LOSS!!!) potemkin basutaa can connect attacks when done near screen edge can not be frc'd anymore (HATE THAT SHIT!) now throws opponent farther decreases guardbar by 6+15 damage added from 140 to 180 PB R# style all over again? can we connect f.S and 2S on some char like before? (R#) like Slayer, May, Axl, Anji, etc? air potbuster added frc during 7-9f larger horizontal hitbox they remove the FB from the apb and make a normal Apb with frc point?...not too shabby (only if they remove the FB part) still I dont get the exciment of 6HS, ok, the wallbounce is nice, but only noobs, scrubs and daydreamers eat a 6HS in the face. Maybe the whole point is with SH, you frc and do 6Hs near the corner, cancel 6HS into hammerfall break an catch the opp with 2S 2Hs, hammerfallbeak again and tk.apb or whatever fancy shit you want to pull out. dead angle now knocks down to keep our opp in range I guess? not bad.
  14. any lights about pot changes? how the players are feeling the nerfhammer on him? wow Eddie Still owning the other chars though being weakened the most, its like whit arakune and the nerfhammer on him, he can still rape(no so rolf now, but can still rape)....suddenly Eddie vs Pot feel more retarded now
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