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kabojjin

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  1. Great thread you have going here. I was wondering if we could go into the subject of fuzzy guarding and fuzzy guard breaking to force hits. I have seen the term thrown around before but I am unsure of what exactly it is. I'm guessing fuzzy guard is switching your guard around really fast to block low/high attacks even when your sprite is still stuck in block animation? But how do you break this?
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