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Effay

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About Effay

  • Birthday 11/05/1991
  1. The fluff forums tend to have much higher traffic than the actual ones about the game. It's not a bad forum by any means, as there IS some really good discussion about the game in some of the general threads (like, some actual good tier list discussion, which is especially hard team games), i just wish there were more. Eh, I'm getting into Guilty Gear Xrd so I decided to start posting here too. Most of the Skullgirls players are going to keep posting on Skullheart (including me)
  2. The ratio of fluff to actually talking about the mechanics of the game is too high generally
  3. I've been playing Skullgirls since I don't have a PS3/4 for Xrd or BBCP yet. Love playing Valentine and Eliza, hoping i can find a character in the new GG that plays similar to them
  4. I've actually been doing that but I figured it was the ghetto way. I guess I'll just have to keep practicing. Thanks.
  5. I can't seem to IAD with Arakune consistently in CS2. I can do it with the rest of the cast 100% in both directions though. I tried looking through the frame data to to get an answer and nothing turned up. I thought maybe it had to do with jump speed but I can IAD with characters that have a lower and higher jump speed in the vertical direction. His jump is 1 frame slower than most of the rest of the cast but I don't think that one frame would make this as difficult as it is for me. Is the minimum height for airdashing higher for him or something?
  6. I really really hope they give him a good precurse game if they nerf his post curse so it's not an (almost guaranteed) auto win. Some better normals would be nice too. Maybe making 6C useful again too? It blows my mind how they made that move basically useless (or gave any character useless normals for that matter). I know the loops were powerful in CT, but now our loops are more powerful lol.
  7. He still gets curse meter on block too. I think anything blocked fills it up by half.
  8. I just launch them with 5C while they're on the ground getting hit by the D bug, for some reason it launches in the air and not the ground.
  9. I was messing around trying to do challenge 10 and came across another way to start the loops with a J.C. Edit: Wait nevermind. It's on Japanese wiki.
  10. Can that connect without fatal counter 5C? So far I can get the first dive cancel 5D into the j.A > j.C > dive, but the second dive cancel doesn't connect so I usually go for j.D instead of going for the dives again.
  11. OK, thanks. I just don't want to waste time learning obsolete combos.
  12. Okay guys just got the game last night after messing around decided to keep playing Arakune. I can do his first 9 challenges and cant do his last one (the one that starts with jumping C, B teleport, loops like twice with j.C and then dive loops in corner). Anyway, are the combos in the challenge mode viable or are they like the CT DVD combos (worthless)? Though already I've noticed if I don't do the birds in the wheel loops it seems to do more damage...
  13. So...does that mean that her Okizeme is charging lol? Or is she just bad (or have bad matchups)? If she just has those bad matchups I'll still probably try her. I mean, Arakune has those two as bad matchups two, I think.
  14. What sort of character is Tsubaki? From the videos I've watched she seems like a rush down character, but I've heard people say otherwise.
  15. 2A seems to cancel into 2B now. Don't know how useful that is, but it's something I noticed that wasn't in OP.
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