In my experiences, Axl's 6HS is punishable on block and IB in certain positions. If the 6HS hit while Axl is closer to the ground he's safer. So pretty much time the 6HS so it hits pretty much near the end of the animation. Unfortunately, if you do this, you opponent can backdash on wakeup. I normally do a 5K after the 6HS because it's Axl's fastest move. But yeah I never 6HS Pot because then I get PBed. I guess against Bridget I was getting reckless (Axl Reload combo video pun lol :-p) because I wasn't being punished everytime I did 6HS. Yeah I do agree with RedBeard I need to do 2S and 6K more. The May I'm played against in the tournament is a good friend of mine and we play each other literally all the time. So the match may look a bit retarded because of all the advanced reading haha. But thanks to RedBeard and SirSmoov for your comments and tips.
EDIT: This is in response to SirSmoov, I found this out by playing Johnny, if you air dash and cross over your opponent, as you start to descend if you attack you will face the other way. This is also seen in the Reckless Axl combo video. A RC dash bomber combo would have been worth it in the situasion I was in. Unfortunately, the distance wasn't far enough to do airdash, D, Bomber. So if you time the airdash, you can do a HS crossover instead. Pretty cool huh?