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dumpsterdiver

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    beemancer
  1. Looking at the inputs more closely, I don't think this is a macro. The exact inputs are not consistent, and he messes up several times. He seems to just be spinning the stick in a 720 as fast as he can and pushing d~c after the first (full) 360. Messing up will either give you a standing d (you get punished), 2d (you get punished), or a jump if you go to slow on the d (less punishable). Success = glory to the motherland. I'll try this out later.
  2. Good find. I can see this done with enough practice, TBH. Just do a 720 motion really fuckin' fast and push b~c at just the right time. Still, it's not gonna be me. I hope someone will rise to the challenge.
  3. Octagonal is far superior for 360 characters IMO, and any character that is dependent on doing a lot of quarter circle motions. I prefer a square for charge characters (of which there is very little in this game).
  4. is 2d when tager head buts his opponent?

  5. When I was in hype before release, I really wanted to try Noel and Nu more than anyone else. When I got the game, Noel was fun, Nu was okay, but I REALLY enjoyed playing Tager. His quips are amusing, his combos do great damage for relatively easy inputs... I'm not really surprised. I played Hugo in 3s a LOT. I have an attraction towards grapplers, I guess. Also, the power of science.
  6. 360s and 720s are much harder to do with a thumb than with your wrist. The best way to practice the motion would be to practice the motion. Training mode. Over and over. Forever.
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