Unimportant Guy
Members-
Posts
84 -
Joined
-
Last visited
-
Oh yeah, forgot about the new DI kick special. Not sure if it's overhead, but it would be awesome considering that it seems to add some extra openings for Sol to get his combos in with DI speed boost. Not sure if it's so useful to warrent use of DI more or not when you can save tension for rcing or frcing. Guess only time will tell. Edit* apparently from the official change page for GGXXAC+R, Sol's DI kick special really is an overhead attack. Refer to that page for all characters changes. This includes property changes to normal attacks as well as the special attacks from what I saw.
-
Just found out recently of GGXXAC+R. Sol's looking pretty strong in this one. As far as the gatling of 5s(f) > 6hs, I think they are just bringing back a form of gatling that he had back in the first GG. In that one, 5hs was what 6hs would eventually become from GGX onward. 6hs no longer staggering or doing more damage isn't going to be a big deal now that fafnir can combo after it's thrown out as a way to close the distance or combo guranteed combo starter in the corner from what I saw thus far. On another note, having the dustloop returned is cool, even if only2 reps or so available.
-
Yo man! I'll definitely try and make it. Anyway, PM me your address sometime today so I know where to go tomorrow. edit: At the moment I've got no cellphone. My bro is apparently using my old number on his cell, so anyone who has my old cell number on the list please don't use it because it's not being used by me.
-
Alright, it's been a long time, but I've finally got back to the Bay Area. Haven't played GG in a very long time, and I know I really suck now more than ever before. But that won't stop me from playing it, even if I have to relearn every mechanic again from scratch. Also got into BB but way more casually at the moment as I still don't like it over GG. Anyway, hope to see old and new faces sometime for the next two weeks I'm around before I head to Arizona.
-
EX-Sol Tyrant Rave A vs Ky Ride the Lightning
Unimportant Guy replied to JerEzeSin's topic in Archive
Ex Sol's TRA has a slow start up that leaves him vulnerable so he can be hit easily out of it by higher priority attacks, like Ky's RTL. It's got some pretty beneficial properties though once Sol start moving. For the first few frames, the flame shield has projectile canceling properties allowing Sol to not be affected by projectiles and barrel right into an opponent and can lead to CH if the opponent doesn't use/have frc. Also seems have some invul frames I think somewhere during the rush, so say Ky used RTL first and is far enough away(highly doubt players would use the OD at all much less from a distance, but...) and Ex Sol could ram through it. All I really remember at the moment. -
With Sol, doing the addition does not allow him to reset his offense/defense options. He needs to RC VV. With Ragna, it does without the use of meter, but I guess since he has to do the second upper addition first before the knockdown it would leave him more vulnerable in the air unless high enough and out of reach, so I can see why the players wouldn't want to use it. Off topic, the way it resets his options kind of reminds me of GG1 Sol's VV: If you sj and do VV high enough, Sol recovered all his options after the frames were complete. Anyway, I guess the options reset only occurs with the knockdown? The mid-air RI/SW addition looks like it doesn't allow it, but with the right timing can allow for follow-ups after Ragna lands. Maybe once players get more experience and comfortable with the game, could lead to possible loops.
- 2,802 replies
-
- emo install
- faceroll
-
(and 2 more)
Tagged with:
-
Can he use his additions if ID is blocked or whiffed? Haven't seen any players actually try it. Could lead to a descent options game, since he can actually attack almost instantly after the heel drop comes out like the vids show/TB said.
- 2,802 replies
-
- emo install
- faceroll
-
(and 2 more)
Tagged with:
-
Here's an Order-Sol combo vid that uses some fairly unorthodox combos. Some don't do as much damage as what we all may be used to seeing and some look fairly character specific. http://www.youtube.com/watch?v=bqCcFqcS6lo
-
http://www.youtube.com/watch?v=KjMImDmAR84 Akira's AC OS starter guide. Has some good basic combos and set-ups, as well as some advanced stuff. Part 2 hopefully will be completed soon. http://www.youtube.com/watch?v=Q5AlIa2EqEs http://www.youtube.com/watch?v=pkiC5gScMQs http://www.youtube.com/watch?v=A_NJBHWhLmo http://www.youtube.com/watch?v=fg2dqEfBzV0 Some random corner combos. Was done on a crappy cell phone camera. Sorry. http://www.youtube.com/watch?v=JFbGNIWCnVQ Order-Sol combo: The Akira http://www.youtube.com/watch?v=pipnRV3DelE Order-Sol combo: The Hatred Edge
-
Yeah, that's a good find. Yet another decent option for getting JI combos in the corner.
-
It's probably Savage Fang. Hos's SF lvl 1 looks exactly like DI GF, because it's the same animation.
-
If DI had the 10 sec time limit without penalties after use and untech time on HS to combo repeatedly over and over like it had in GGX, The new properties to GF, VV*, and BR from GGXX onward, and took more than a single knockdown to deactivate, tension gain from / and AC, and the air OD from GGI's K.Sol, that would be a truly scary DI. Edit: *I think Sol always had this change to his VV even back to GGX, can't remember.